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Kaleidoscope/src/key_events.cpp

76 lines
2.5 KiB

#include "Kaleidoscope.h"
static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
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if (mappedKey.flags & RESERVED)
return false;
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if (!(mappedKey.flags & SYNTHETIC))
return false;
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if (mappedKey.flags & IS_INTERNAL) {
return false;
} else if (mappedKey.flags & IS_CONSUMER) {
if (keyIsPressed(keyState)) {
} else if (keyWasPressed(keyState)) {
kaleidoscope::hid::pressConsumerControl(mappedKey);
kaleidoscope::hid::releaseConsumerControl(mappedKey);
}
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} else if (mappedKey.flags & IS_SYSCTL) {
if (keyIsPressed(keyState)) {
} else if (keyWasPressed(keyState)) {
kaleidoscope::hid::pressSystemControl(mappedKey);
kaleidoscope::hid::releaseSystemControl(mappedKey);
}
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} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
// Should not happen, handled elsewhere.
}
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return true;
}
static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
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if (mappedKey.flags & SYNTHETIC) {
handleSyntheticKeyswitchEvent(mappedKey, keyState);
} else if (keyIsPressed(keyState)) {
kaleidoscope::hid::pressKey(mappedKey);
} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
kaleidoscope::hid::releaseKey(mappedKey);
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}
return true;
}
void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (!(keyState & INJECTED)) {
mappedKey = Layer.lookup(row, col);
}
/* If the key we are dealing with is masked, ignore it until it is released.
* When releasing it, clear the mask, so future key events can be handled
* appropriately.
*
* See layers.cpp for an example that masks keys, and the reason why it does
* so.
*/
if (KeyboardHardware.isKeyMasked(row, col)) {
if (keyToggledOff(keyState)) {
KeyboardHardware.unMaskKey(row, col);
}
return;
}
for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i];
mappedKey = (*handler)(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
}
mappedKey = Layer.eventHandler(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
handleKeyswitchEventDefault(mappedKey, row, col, keyState);
}