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/* -*- mode: c++ -*-
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "testing/setup-googletest.h"
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SETUP_GOOGLETEST();
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namespace kaleidoscope {
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namespace testing {
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namespace {
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using ::testing::IsEmpty;
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class LayerActivationOrder : public VirtualDeviceTest {
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public:
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const KeyAddr KEYSWITCH_TOP_LEFT = KeyAddr{0, 0}; // layer-dependent key
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const KeyAddr KEYSWITCH_TOP_RIGHT = KeyAddr{0, 15}; // layer-dependent key
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const KeyAddr KEYSWITCH_LEFT_PALM = KeyAddr{3, 6}; // ShiftToLayer(1)
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const KeyAddr KEYSWITCH_RIGHT_PALM = KeyAddr{3, 9}; // ShiftToLayer(2)
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const KeyAddr KEYSWITCH_LEFT_THUMB_RIGHTMOST = KeyAddr{3, 7}; // L0 deactivate macro
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const Key LAYER0_KEY = Key_0;
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const Key LAYER1_KEY = Key_1;
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const Key LAYER2_KEY = Key_2;
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void pressKeyswitch(const KeyAddr& addr) {
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sim_.Press(addr.row(), addr.col());
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}
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void releaseKeyswitch(const KeyAddr& addr) {
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sim_.Release(addr.row(), addr.col());
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}
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auto pressKeyswitchAndRunCycle(const KeyAddr& addr) {
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pressKeyswitch(addr);
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return RunCycle();
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}
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auto releaseKeyswitchAndRunCycle(const KeyAddr& addr) {
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releaseKeyswitch(addr);
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return RunCycle();
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}
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void assertSingleKeyboardReportContaining(std::unique_ptr<State> &state, Key k) {
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(k));
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}
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void assertSingleKeyboardReportNotContaining(std::unique_ptr<State> &state, Key k) {
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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::testing::Not(Contains(k)));
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}
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void assertSingleEmptyReport(std::unique_ptr<State> &state) {
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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IsEmpty());
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}
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void assertNoReport(std::unique_ptr<State> &state) {
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0);
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}
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void assertNoReportAfterCycle() {
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auto state = RunCycle();
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assertNoReport(state);
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}
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void TestPressAndRelease(const KeyAddr& addr, Key k) {
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auto state = pressKeyswitchAndRunCycle(addr);
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assertSingleKeyboardReportContaining(state, k);
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state = releaseKeyswitchAndRunCycle(addr);
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assertSingleEmptyReport(state);
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assertNoReportAfterCycle();
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}
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};
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TEST_F(LayerActivationOrder, BaseLayerHasNotRegressed) {
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TestPressAndRelease(KEYSWITCH_TOP_LEFT, LAYER0_KEY);
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}
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TEST_F(LayerActivationOrder, ShifToLayerOne) {
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// Pressing (KEYSWITCH_LEFT_PALM) shifts to Layer 1, and we stay there until release.
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auto state = pressKeyswitchAndRunCycle(KEYSWITCH_LEFT_PALM);
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TestPressAndRelease(KEYSWITCH_TOP_LEFT, LAYER1_KEY);
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// Releasing (KEYSWITCH_LEFT_PALM) gets us back to the base layer
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state = releaseKeyswitchAndRunCycle(KEYSWITCH_LEFT_PALM);
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TestPressAndRelease(KEYSWITCH_TOP_LEFT, LAYER0_KEY);
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}
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TEST_F(LayerActivationOrder, ShiftingWithCaching) {
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// Pressing (KEYSWITCH_TOP_LEFT) will activate the key on layer 0
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auto state = pressKeyswitchAndRunCycle(KEYSWITCH_TOP_LEFT);
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assertSingleKeyboardReportContaining(state, LAYER0_KEY);
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// Pressing (KEYSWITCH_LEFT_PALM) will switch to Layer 1
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state = pressKeyswitchAndRunCycle(KEYSWITCH_LEFT_PALM);
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// ...since we're still pressing (KEYSWITCH_TOP_LEFT), and there was no change
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// in the HID states, we shouldn't emit a report.
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assertNoReport(state);
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// Pressing (KEYSWITCH_TOP_RIGHT), the report shall contain keys from both
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// layer 0 and layer1, because we started holding the layer 0 key prior to
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// switching layers, so it's code should remain cached.
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state = pressKeyswitchAndRunCycle(KEYSWITCH_TOP_RIGHT);
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assertSingleKeyboardReportContaining(state, LAYER0_KEY);
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assertSingleKeyboardReportContaining(state, LAYER1_KEY);
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// Releasing (KEYSWITCH_TOP_LEFT), the report should now contain the key from
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// layer1 only, and should not contain the layer0 key anymore.
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state = releaseKeyswitchAndRunCycle(KEYSWITCH_TOP_LEFT);
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assertSingleKeyboardReportContaining(state, LAYER1_KEY);
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assertSingleKeyboardReportNotContaining(state, LAYER0_KEY);
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// Release (KEYSWITCH_TOP_RIGHT)
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state = releaseKeyswitchAndRunCycle(KEYSWITCH_TOP_RIGHT);
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// Test the layer 1 key in isolation again
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TestPressAndRelease(KEYSWITCH_TOP_LEFT, LAYER1_KEY);
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// Release the layer key as well.
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state = releaseKeyswitchAndRunCycle(KEYSWITCH_LEFT_PALM);
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// Since the layer key release is internal to us, we shouldn't send a report.
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assertNoReport(state);
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}
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TEST_F(LayerActivationOrder, Ordering) {
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// Pressing (KEYSWITCH_RIGHT_PALM) will switch to Layer 2
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auto state = pressKeyswitchAndRunCycle(KEYSWITCH_RIGHT_PALM);
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// Pressing (KEYSWITCH_TOP_LEFT) will activate a key on layer 2
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state = pressKeyswitchAndRunCycle(KEYSWITCH_TOP_LEFT);
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assertSingleKeyboardReportContaining(state, LAYER2_KEY);
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// Pressing (KEYSWITCH_LEFT_PALM) will activate Layer 1
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state = pressKeyswitchAndRunCycle(KEYSWITCH_LEFT_PALM);
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// Pressing (KEYSWITCH_TOP_RIGHT) will activate the layer 1 key now, due to
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// activation ordering.
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state = pressKeyswitchAndRunCycle(KEYSWITCH_TOP_RIGHT);
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// We should have both the layer 1 and the layer 2 key active, because we're
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// holding both.
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assertSingleKeyboardReportContaining(state, LAYER1_KEY);
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assertSingleKeyboardReportContaining(state, LAYER2_KEY);
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// Releaseing all held keys, we should get an empty report.
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releaseKeyswitch(KEYSWITCH_TOP_LEFT);
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releaseKeyswitch(KEYSWITCH_TOP_RIGHT);
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releaseKeyswitch(KEYSWITCH_LEFT_PALM);
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releaseKeyswitch(KEYSWITCH_RIGHT_PALM);
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state = RunCycle();
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assertSingleEmptyReport(state);
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// One more cycle, and we should generate no report at all
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state = RunCycle();
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assertNoReport(state);
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}
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TEST_F(LayerActivationOrder, LayerZero) {
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// Pressing the rightmost of the left thumb keys should deactivate layer 0
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auto state = pressKeyswitchAndRunCycle(KEYSWITCH_LEFT_THUMB_RIGHTMOST);
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// Pressing KEYSWITCH_TOP_LEFT should fall back to activating the key on layer 0
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state = pressKeyswitchAndRunCycle(KEYSWITCH_TOP_LEFT);
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assertSingleKeyboardReportContaining(state, LAYER0_KEY);
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// Releasing all keys should generate a single empty report
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releaseKeyswitch(KEYSWITCH_TOP_LEFT);
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releaseKeyswitch(KEYSWITCH_LEFT_THUMB_RIGHTMOST);
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state = RunCycle();
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assertSingleEmptyReport(state);
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// Afterwards, we should generate no more reports.
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state = RunCycle();
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assertNoReport(state);
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}
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} // namespace
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} // namespace testing
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} // namespace kaleidoscope
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