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Kaleidoscope/src/Kaleidoscope-LEDControl.h

139 lines
4.4 KiB

#pragma once
#include <Kaleidoscope.h>
#define LED_MAX_MODES 24
#define LED_TOGGLE B00000001 // Synthetic, internal
#define Key_LEDEffectNext (Key) { 0, KEY_FLAGS | SYNTHETIC | IS_INTERNAL | LED_TOGGLE }
namespace kaleidoscope {
/** Base class for LED modes.
*
* LED modes are a special kind of plugin, they are in charge of updating LED
* colors, setting a theme. While it is possible to have other plugins
* override the mode's colors, the LED mode is the baseline.
*
* Most of its functionality is called via @ref LEDControl, with only a few
* public methods.
*
* A LED mode **must** implement at least one of @ref onActivate or @ref
* update, and possibly @ref refreshAt too.
*/
class LEDMode : public KaleidoscopePlugin {
friend class LEDControl;
protected:
// These methods should only be called by LEDControl.
/** One-time setup, called at keyboard boot.
*
* Any hooks that need registering, any one-time setup that needs to be
* performed, shall be done here. This is purely for preparation purposes, the
* LEDs should not be touched yet at this time.
*/
virtual void setup(void) {}
/** Function to call whenever the mode is activated.
*
* Like @ref setup, this method need not touch LEDs, @ref update will be
* called right after it. The purpose of this callback is to allow a plugin to
* do some preparation whenever it is activated, instead of only on boot, or
* always at each cycle.
*
* However, unlike @ref setup, this method can change LED colors, if so
* desired. Either to provide an initial state, or a static color set. In the
* latter case, consider implementing @ref refreshAt too, because other
* plugins may override some of the colors set at activation time, and @ref
* refreshAt can be used to restore them when needed.
*
* Before the callback runs, LEDs will be blanked.
*/
virtual void onActivate(void) {}
/** Update the LEDs once per cycle.
*
* Usually the brains of the plugin, which updates the LEDs each cycle. It is
* called after the matrix has been scanned, once per cycle.
*/
virtual void update(void) {}
/** Refresh the color of a given key.
*
* If we have another plugin that overrides colors set by the active LED mode
* (either at @onActivate time, or via @ref update), if that plugin wants to
* restore whatever color the mode would set the key color to, this is the
* method it will call.
*
* @param row is the row coordinate of the key to refresh the color of.
* @param col is the column coordinate of the key to refresh the color of.
*/
virtual void refreshAt(byte row, byte col) {}
public:
/** Activate the current object as the LED mode.
*/
void activate(void);
/** Plugin initialization.
*
* Called via `Kaleidoscope.use()`, registers the LED mode, and does the
* necessary initialization steps. Calls @ref setup at the end.
*/
void begin(void) final;
};
class LEDControl : public KaleidoscopePlugin {
public:
LEDControl(void);
void begin(void) final;
static void next_mode(void);
static void setup(void);
static void update(void) {
if (modes[mode])
modes[mode]->update();
}
static void refreshAt(byte row, byte col) {
if (modes[mode])
modes[mode]->refreshAt(row, col);
}
static void set_mode(uint8_t mode);
static uint8_t get_mode_index();
static LEDMode *get_mode();
static int8_t mode_add(LEDMode *mode);
static void setCrgbAt(uint8_t i, cRGB crgb);
static void setCrgbAt(byte row, byte col, cRGB color);
static cRGB getCrgbAt(uint8_t i);
static void syncLeds(void);
static void set_all_leds_to(uint8_t r, uint8_t g, uint8_t b);
static void set_all_leds_to(cRGB color);
static void activate(LEDMode *mode);
static uint16_t syncDelay;
static bool focusHook(const char *command);
private:
static uint32_t syncTimer;
static LEDMode *modes[LED_MAX_MODES];
static uint8_t mode;
static Key eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState);
static void loopHook(bool postClear);
};
}
extern kaleidoscope::LEDControl LEDControl;
#define FOCUS_HOOK_LEDCONTROL FOCUS_HOOK (LEDControl.focusHook, \
"led.at\n" \
"led.setAll\n" \
"led.theme\n" \
"led.mode")