#pragma once #include #define LED_MAX_MODES 24 #define LED_TOGGLE B00000001 // Synthetic, internal #define Key_LEDEffectNext (Key) { 0, KEY_FLAGS | SYNTHETIC | IS_INTERNAL | LED_TOGGLE } namespace kaleidoscope { /** Base class for LED modes. * * LED modes are a special kind of plugin, they are in charge of updating LED * colors, setting a theme. While it is possible to have other plugins * override the mode's colors, the LED mode is the baseline. * * Most of its functionality is called via @ref LEDControl, with only a few * public methods. * * A LED mode **must** implement at least one of @ref onActivate or @ref * update, and possibly @ref refreshAt too. */ class LEDMode : public KaleidoscopePlugin { friend class LEDControl; protected: // These methods should only be called by LEDControl. /** One-time setup, called at keyboard boot. * * Any hooks that need registering, any one-time setup that needs to be * performed, shall be done here. This is purely for preparation purposes, the * LEDs should not be touched yet at this time. */ virtual void setup(void) {} /** Function to call whenever the mode is activated. * * Like @ref setup, this method need not touch LEDs, @ref update will be * called right after it. The purpose of this callback is to allow a plugin to * do some preparation whenever it is activated, instead of only on boot, or * always at each cycle. * * However, unlike @ref setup, this method can change LED colors, if so * desired. Either to provide an initial state, or a static color set. In the * latter case, consider implementing @ref refreshAt too, because other * plugins may override some of the colors set at activation time, and @ref * refreshAt can be used to restore them when needed. * * Before the callback runs, LEDs will be blanked. */ virtual void onActivate(void) {} /** Update the LEDs once per cycle. * * Usually the brains of the plugin, which updates the LEDs each cycle. It is * called after the matrix has been scanned, once per cycle. */ virtual void update(void) {} /** Refresh the color of a given key. * * If we have another plugin that overrides colors set by the active LED mode * (either at @onActivate time, or via @ref update), if that plugin wants to * restore whatever color the mode would set the key color to, this is the * method it will call. * * @param row is the row coordinate of the key to refresh the color of. * @param col is the column coordinate of the key to refresh the color of. */ virtual void refreshAt(byte row, byte col) {} public: /** Activate the current object as the LED mode. */ void activate(void); /** Plugin initialization. * * Called via `Kaleidoscope.use()`, registers the LED mode, and does the * necessary initialization steps. Calls @ref setup at the end. */ void begin(void) final; }; class LEDControl : public KaleidoscopePlugin { public: LEDControl(void); void begin(void) final; static void next_mode(void); static void setup(void); static void update(void) { if (modes[mode]) modes[mode]->update(); } static void refreshAt(byte row, byte col) { if (modes[mode]) modes[mode]->refreshAt(row, col); } static void set_mode(uint8_t mode); static uint8_t get_mode_index(); static LEDMode *get_mode(); static int8_t mode_add(LEDMode *mode); static void setCrgbAt(uint8_t i, cRGB crgb); static void setCrgbAt(byte row, byte col, cRGB color); static cRGB getCrgbAt(uint8_t i); static void syncLeds(void); static void set_all_leds_to(uint8_t r, uint8_t g, uint8_t b); static void set_all_leds_to(cRGB color); static void activate(LEDMode *mode); static uint16_t syncDelay; static bool focusHook(const char *command); private: static uint32_t syncTimer; static LEDMode *modes[LED_MAX_MODES]; static uint8_t mode; static Key eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState); static void loopHook(bool postClear); }; } extern kaleidoscope::LEDControl LEDControl; #define FOCUS_HOOK_LEDCONTROL FOCUS_HOOK (LEDControl.focusHook, \ "led.at\n" \ "led.setAll\n" \ "led.theme\n" \ "led.mode")