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# Kaleidoscope-LED-ActiveModColor
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![status][st:experimental] [![Build Status][travis:image]][travis:status]
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[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-ActiveModColor.svg?branch=master
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[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-ActiveModColor
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[st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52
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With this plugin, any active modifier on the keyboard will have the LED under it
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highlighted. No matter how the modifier got activated (a key press, a macro,
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anything else), the coloring will apply.
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## Using the plugin
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To use the plugin, one needs to include the header, and activate the effect. It
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is also possible to use a custom color instead of the white default.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LED-ActiveModColor.h>
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void setup () {
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Kaleidoscope.setup (KEYMAP_SIZE);
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Kaleidoscope.use (&ActiveModColorEffect, NULL);
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ActiveModColorEffect.configure ({0x00, 0xff, 0xff});
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}
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```
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It is recommended to place the activation (the `Kaleidoscope.use` call) of the
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plugin last, so that it can reliably override any other plugins that may work
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with the LEDs, and apply the highlight over those.
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## Plugin methods
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The plugin provides the `ActiveModColorEffect` object, which has the following
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method:
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### `.configure(color)`
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> Set the color to use for highlighting the modifiers. If unset, will use the
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> default white color.
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: https://github.com/keyboardio/Kaleidoscope-LED-ActiveModColor/blob/master/examples/LED-ActiveModColor/LED-ActiveModColor.ino
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