# Kaleidoscope-LED-ActiveModColor ![status][st:experimental] [![Build Status][travis:image]][travis:status] [travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-ActiveModColor.svg?branch=master [travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-ActiveModColor [st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52 [st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52 [st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52 With this plugin, any active modifier on the keyboard will have the LED under it highlighted. No matter how the modifier got activated (a key press, a macro, anything else), the coloring will apply. ## Using the plugin To use the plugin, one needs to include the header, and activate the effect. It is also possible to use a custom color instead of the white default. ```c++ #include #include void setup () { Kaleidoscope.setup (KEYMAP_SIZE); Kaleidoscope.use (&ActiveModColorEffect, NULL); ActiveModColorEffect.configure ({0x00, 0xff, 0xff}); } ``` It is recommended to place the activation (the `Kaleidoscope.use` call) of the plugin last, so that it can reliably override any other plugins that may work with the LEDs, and apply the highlight over those. ## Plugin methods The plugin provides the `ActiveModColorEffect` object, which has the following method: ### `.configure(color)` > Set the color to use for highlighting the modifiers. If unset, will use the > default white color. ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: https://github.com/keyboardio/Kaleidoscope-LED-ActiveModColor/blob/master/examples/LED-ActiveModColor/LED-ActiveModColor.ino