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Kaleidoscope/src/keyswitch_state.h

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1.7 KiB

#pragma once
// switch debouncing and status
#include <Arduino.h>
#define INJECTED B10000000
#define IS_PRESSED B00000010
#define WAS_PRESSED B00000001
/* keyIsPressed(): This is true if the key is pressed during this scan cycle.
* This will be true for several consecutive cycles even for a single tap of
* the key.
* Use this for events which should fire every scan cycle the key is held.
* If you want an event which fires only once when a key is pressed, use
* keyToggledOn() or keyToggledOff() (defined below).
*/
#define keyIsPressed(keyState) ((keyState) & IS_PRESSED)
/* keyWasPressed(): This is true if the key was pressed during the previous
scan cycle, regardless of whether it is pressed or not in this scan cycle.
*/
#define keyWasPressed(keyState) ((keyState) & WAS_PRESSED)
/* keyToggledOn(): This is true if the key is newly pressed during this scan
* cycle, i.e. was not pressed in the previous scan cycle but is now.
* Use this for events which should fire exactly once per keypress, on a
* "key-down" event.
*/
#define keyToggledOn(keyState) (keyIsPressed(keyState) && ! keyWasPressed(keyState))
/* keyToggledOff(): This is true if the key is newly not-pressed during this
* scan cycle, i.e. is not pressed now but was in the previous scan cycle.
* Use this for events which should fire exactly once per keypress, on a
* "key-up" event.
*/
#define keyToggledOff(keyState) (keyWasPressed(keyState) && ! keyIsPressed(keyState))
// Deprecated - Remove once the core has transitioned
#define key_was_pressed(keyState) keyWasPressed(keyState)
#define key_is_pressed(keyState) keyIsPressed(keyState)
#define key_toggled_on(keyState) keyToggledOn(keyState)
#define key_toggled_off(keyState) keyToggledOff(keyState)