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#pragma once
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// switch debouncing and status
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#include <Arduino.h>
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#define INJECTED B10000000
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#define IS_PRESSED B00000010
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#define WAS_PRESSED B00000001
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#define key_was_pressed(keyState) ((keyState) & WAS_PRESSED)
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#define key_is_pressed(keyState) ((keyState) & IS_PRESSED)
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#define key_toggled_on(keyState) (key_is_pressed(keyState) && ! key_was_pressed(keyState))
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#define key_toggled_off(keyState) (key_was_pressed(keyState) && ! key_is_pressed(keyState))
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