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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2013-2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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Major redesign of the plugin and hooking interface
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
7 years ago
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#pragma once
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#include "kaleidoscope/macro_helpers.h"
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#include "kaleidoscope/plugin.h"
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
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#include "kaleidoscope_internal/type_traits/has_member.h"
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#include "kaleidoscope_internal/type_traits/has_method.h"
|
Major redesign of the plugin and hooking interface
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
7 years ago
|
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// *************************************************************************
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// *************************************************************************
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// NOTHING IN THIS HEADER WILL RESULT IN ANY CODE COMPILED INTO KALEIDOSCOPE
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//
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// YOU DO NOT NEED TO LOOK INSIDE THIS FILE IF YOU'RE TRYING TO UNDERSTAND
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// HOW KALEIDOSCOPE WORKS.
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// *************************************************************************
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// *************************************************************************
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// This header file implements compile-time method signature verification for
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// plugins' event handlers as the _VALIDATE_EVENT_HANDLER_SIGNATURE macro.
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// If the method signatures don't match the API definitions, compilation
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// should fail with a helpful error message.
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// *************************************************************************
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// *************************************************************************
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// We use non-virtual methods for event handlers. This reduces RAM (and to a
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// smaller extent, PROGMEM) consumption, runtime call overhead, and allows the
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// compiler to a better job removing dead code.
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//
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// The downside is that event handler methods in derived plugins are hidden,
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// rather than overridden. Because only virtual methods can be overridden, we
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// can't apply C++'s `override` keyword to hook methods.
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//
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// To make it easier to debug issues with plugins' event handler method
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// signatures, the _VALIDATE_EVENT_HANDLER_SIGNATURE macro compares a plugin's
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// event handler signatures with those of the kaleidoscope::Plugin baseclass. If
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// any differences are detected, it outputs a compile-time error message.
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//
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// Ideally, we'd be able to use this (much simpler) code.
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//
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// decltype(&::kaleidoscope::Plugin::fooEventHandler)
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// == decltype(&childPlugin::fooEventHandler)
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//
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// Unfortunately, this is not possible with C++-11, as it does not allow
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
// comparing function-types for equality. This code relies on several
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// template traits classes to check if a function's call signature matches.
|
Major redesign of the plugin and hooking interface
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
7 years ago
|
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// This template is instantiated when something goes wrong.
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// Because it does not define a constant 'value', it triggers a compiler error.
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template<typename Plugin__, bool result> struct
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___________Culprit_Plugin___________ { };
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// This specialization is instantiated when everything is ok.
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template<typename Plugin__> struct
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___________Culprit_Plugin___________ <Plugin__, true> {
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static constexpr bool value = true;
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};
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#define _NOOP(...) __NL__
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
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|
|
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#define _DEFINE_IMPLEMENTATION_CHECK_CLASSES(HOOK_NAME, ...) \
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__NL__ \
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/* Defines a traits class Plugin_HasMember_HOOK_NAME */ __NL__ \
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/* where HOOK_NAME is replaced with the actual hook name */ __NL__ \
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/* that is passed in as a parameter to this macro. */ __NL__ \
|
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__NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
DEFINE_HAS_MEMBER_TRAITS(Plugin, HOOK_NAME) __NL__ \
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__NL__ \
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/* Specializations of this helper class check if a plugin */ __NL__ \
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/* implements a handler with the specific signature that is */ __NL__ \
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/* identified by a hook version. */ __NL__ \
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|
|
__NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
template<typename Plugin__, int hook_version_id_> __NL__ \
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|
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struct HookVersionImplemented_##HOOK_NAME {};
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#define _DEFINE_IMPLEMENTATION_CHECK_CLASS_SPECIALIZATION( \
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HOOK_NAME, HOOK_VERSION, DEPRECATION_TAG, \
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SHOULD_ABORT_ON_CONSUMED_EVENT, \
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TMPL_PARAM_TYPE_LIST, TMPL_PARAM_LIST, TMPL_DUMMY_ARGS_LIST, \
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SIGNATURE, ARGS_LIST) \
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\
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/* We use the generalized traits class found in header has_method.h */ __NL__ \
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/* to do check if a plugin defines a hook method with a specific */ __NL__ \
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/* signature. */ __NL__ \
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__NL__ \
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DEFINE_HAS_METHOD_TRAITS(GLUE2(Plugin, HOOK_VERSION), __NL__ \
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TMPL_PARAM_TYPE_LIST, TMPL_PARAM_LIST, __NL__ \
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HOOK_NAME, __NL__ \
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kaleidoscope::EventHandlerResult, __NL__ \
|
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|
SIGNATURE) __NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
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|
__NL__ \
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|
/* This specialization checks if a plugin of type Plugin__ */ __NL__ \
|
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|
/* implements a handler with given signature SIGNATURE. */ __NL__ \
|
|
|
|
__NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
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|
template<typename Plugin__> __NL__ \
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|
struct HookVersionImplemented_##HOOK_NAME<Plugin__, HOOK_VERSION> __NL__ \
|
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|
|
: public GLUE4(Plugin, HOOK_VERSION, _HasMethod_, HOOK_NAME) __NL__ \
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|
<Plugin__ UNWRAP TMPL_DUMMY_ARGS_LIST> __NL__ \
|
|
|
|
{};
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
|
|
|
|
#define _PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_START(HOOK_NAME, ...) \
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|
__NL__ \
|
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|
/* This struct enables checking if a handler of a specific type */__NL__ \
|
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|
/* has been implemented. If so, there must be exactly one overload */__NL__ \
|
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|
/* with correct signature. */__NL__ \
|
|
|
|
__NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
template <class Plugin__> __NL__ \
|
|
|
|
struct NumberOfImplementationsOf_##HOOK_NAME __NL__ \
|
|
|
|
{ __NL__ \
|
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|
|
static constexpr int value = __NL__ \
|
|
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|
0 __NL__ \
|
|
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|
/* What follows is a list of handler implementation */ __NL__ \
|
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|
|
/* checks for different versions of a handler */ __NL__ \
|
|
|
|
/* generated by several calls to */ __NL__ \
|
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|
/* _PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_OP. */
|
|
|
|
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
|
|
|
|
|
|
|
// This is invoked for every version of a hook.
|
|
|
|
//
|
|
|
|
#define _PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_OP(HOOK_NAME, HOOK_VERSION) \
|
|
|
|
+ ((HookVersionImplemented_##HOOK_NAME<Plugin__, __NL__ \
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|
|
|
HOOK_VERSION>::value __NL__ \
|
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|
|
) ? 1 : 0)
|
|
|
|
|
|
|
|
#define _PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_END(HOOK_NAME, ...) \
|
|
|
|
; __NL__ \
|
|
|
|
};
|
|
|
|
|
|
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#define _VALIDATE_EVENT_HANDLER_SIGNATURE(HOOK_NAME, PLUGIN_TYPE) \
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{ __NL__ \
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static constexpr bool derived_implements_handler __NL__ \
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= Plugin_HasMember_##HOOK_NAME<PLUGIN_TYPE>::value; __NL__ \
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__NL__ \
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static constexpr int n_implementations __NL__ \
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= NumberOfImplementationsOf_##HOOK_NAME<PLUGIN_TYPE>::value; __NL__ \
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__NL__ \
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/* A handler is acceptable if it is either not implemented */ __NL__ \
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/* by the derived class or if there is only one implementation */ __NL__ \
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/* with correct signature. */ __NL__ \
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/* Please note that any other methods with different names */ __NL__ \
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/* but other, unrelated signatures are ignored as long */ __NL__ \
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/* as there is one correct implementation. */ __NL__ \
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/* Only if there are several versions supported at a time */ __NL__ \
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/* and more than one of them has been implemented, we */ __NL__ \
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/* treat this as an ambiguity and raise an error. */ __NL__ \
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__NL__ \
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Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
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static constexpr bool handler_has_wrong_signature = __NL__ \
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derived_implements_handler && (n_implementations == 0); __NL__ \
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__NL__ \
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static_assert(!handler_has_wrong_signature, __NL__ \
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VERBOSE_STATIC_ASSERT_HEADER __NL__ \
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"\nOne of your plugins implemented the \"" #HOOK_NAME "\"" __NL__ \
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"\nevent handler, but its signature didn't match." __NL__ \
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"\n" __NL__ \
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"\nThe plugin with this issue will be marked in the compiler" __NL__ \
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"\noutput with the string:" __NL__ \
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"\n" __NL__ \
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"\n ___________Culprit_Plugin___________." __NL__ \
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"\n" __NL__ \
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"\nYou should compare the event handlers implemented in this plugin" __NL__ \
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"\nto those listed in the file event_handlers.h." __NL__ \
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"\n" __NL__ \
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"\nPlease note that some of the handlers might have multiple" __NL__ \
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"\nversions. Is it possible that you implemented several versions" __NL__ \
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"\nof the same handler?" __NL__ \
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"\n" __NL__ \
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"\nAll of the event handler's argument types, return values and" __NL__ \
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"\nconst qualifiers need to match." __NL__ \
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"\n" __NL__ \
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VERBOSE_STATIC_ASSERT_FOOTER __NL__ \
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); __NL__ \
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__NL__ \
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/* The following construct is necessary enable reporting of the */ __NL__ \
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/* type of a plugin that implements an event handler with an */ __NL__ \
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/* incorrect signature, because it's not possible to include any */ __NL__ \
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/* non-literal string constant in a static_assert error message. */ __NL__ \
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/* */ __NL__ \
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Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
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__attribute__((unused)) constexpr bool dummy1 __NL__ \
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= ___________Culprit_Plugin___________ __NL__ \
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<PLUGIN_TYPE, !handler_has_wrong_signature>::value; __NL__ \
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__NL__ \
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static constexpr bool handler_ambiguously_implemented = __NL__ \
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derived_implements_handler && (n_implementations > 1); __NL__ \
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__NL__ \
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static_assert(!handler_ambiguously_implemented, __NL__ \
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VERBOSE_STATIC_ASSERT_HEADER __NL__ \
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"\nOne of your plugins implemented multiple versions of the" __NL__ \
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"\n\"" #HOOK_NAME "\" event handler." __NL__ \
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"\n" __NL__ \
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"\nThe plugin with this issue will be marked in the compiler" __NL__ \
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"\noutput with the string:" __NL__ \
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"\n" __NL__ \
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"\n ___________Culprit_Plugin___________." __NL__ \
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"\n" __NL__ \
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"\nYou should compare the event handlers implemented in this plugin" __NL__ \
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"\nto those listed in the file event_handlers.h." __NL__ \
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"\n" __NL__ \
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"\nPlease make sure that one version is implemented in your plugin." __NL__ \
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"\n" __NL__ \
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VERBOSE_STATIC_ASSERT_FOOTER __NL__ \
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); __NL__ \
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__NL__ \
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/* The following construct is necessary enable reporting of the */ __NL__ \
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/* type of a plugin that implements an event handler with an */ __NL__ \
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/* incorrect signature, because it's not possible to include any */ __NL__ \
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/* non-literal string constant in a static_assert error message. */ __NL__ \
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__NL__ \
|
Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
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__attribute__((unused)) constexpr bool dummy2 __NL__ \
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= ___________Culprit_Plugin___________ __NL__ \
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<PLUGIN_TYPE, !handler_ambiguously_implemented>::value; __NL__ \
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Major redesign of the plugin and hooking interface
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
7 years ago
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}
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Event handler versioning, deprecation and extended signature checks
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
6 years ago
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#define _PREPARE_EVENT_HANDLER_SIGNATURE_CHECK \
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_PROCESS_EVENT_HANDLER_VERSIONS( __NL__ \
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_DEFINE_IMPLEMENTATION_CHECK_CLASSES, __NL__ \
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_NOOP, __NL__ \
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_NOOP __NL__ \
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) __NL__ \
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__NL__ \
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_FOR_EACH_EVENT_HANDLER( __NL__ \
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_DEFINE_IMPLEMENTATION_CHECK_CLASS_SPECIALIZATION) __NL__ \
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__NL__ \
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_PROCESS_EVENT_HANDLER_VERSIONS( __NL__ \
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_PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_START, __NL__ \
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_PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_OP, __NL__ \
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_PREPARE_EVENT_HANDLER_SIGNATURE_CHECK_END __NL__ \
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)
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