module RankKing class OpenSkill # Gaussian curve where mu is the mean and sigma the stddev Rating = Data.define(:mu, :sigma) do def ordinal = self.mu - 3*self.sigma end TeamRating = Data.define(:mu, :sigma_sq, :team, :rank) def initialize(tau: nil) @z = 3.0 @mu = 25.0 @tau = tau || @mu / 300.0 @sigma = @mu / @z @epsilon = 0.0001 @beta = @sigma / 2.0 end # TODO take an implicit array # TODO array-ify elements def rate(teams) # tau keeps sigma from dropping too low so that ratings stay pliable # after many games tau_sq = @tau ** 2 teams = teams.map {|team| team.map {|r| r.with(sigma: Math.sqrt(r.sigma ** 2 + tau_sq)) } } rank = (0...teams.size).to_a ordered_teams, tenet = self.class.unwind(teams, rank) new_ratings = plackett_luce(ordered_teams, rank) reordered_teams = self.class.unwind(new_ratings, tenet) # TODO prevent sigma increase? reordered_teams end def self.unwind(src, rank) fail unless src.size == rank.size return [[], []] if src.empty? src.each.with_index .sort_by { rank.fetch(_2) } .transpose end def plackett_luce(game, rank) team_ratings = self.team_ratings(game) c = util_c(team_ratings) sum_q = util_sum_q(team_ratings, c) a = util_a(team_ratings) team_ratings.map.with_index {|x, i| x_mu_over_ce = Math.exp(x.mu / c) # tmp1 omega_sum, delta_sum = team_ratings.each.with_index .filter {|y,_| y.rank <= x.rank } .inject([0, 0]) {|(omega, delta), (y, i)| quotient = x_mu_over_ce / sum_q.fetch(i) [ omega + (x == y ? 1 - quotient : -quotient) / a.fetch(i), delta + (quotient * (1 - quotient)) / a.fetch(i), ] } x_gamma = Math.sqrt(x.sigma_sq) / c x_omega = omega_sum * (x.sigma_sq / c) x_delta = x_gamma * delta_sum * (x.sigma_sq / c ** 2) x.team.map {|team| Rating.new( mu: team.mu + (team.sigma ** 2 / x.sigma_sq) * x_omega, sigma: team.sigma * Math.sqrt([1 - (team.sigma ** 2 / x.sigma_sq) * x_delta, @epsilon].max), )} } end def rating(mu: nil, sigma: nil) mu ||= @mu sigma ||= mu / @z Rating.new(mu: mu.to_f, sigma: sigma.to_f) end def team_ratings(game) game.map.with_index {|team, i| TeamRating.new( mu: team.sum(&:mu), sigma_sq: team.sum { _1.sigma ** 2 }, team:, rank: i, ) } end def util_a(team_ratings) team_ratings.map {|q| team_ratings.count {|i| i.rank == q.rank } } end def util_c(team_ratings) Math.sqrt(team_ratings.sum { _1.sigma_sq + @beta ** 2 }) end def util_sum_q(team_ratings, c) team_ratings.map {|q| team_ratings .select {|i| i.rank >= q.rank } .sum {|i| Math.exp(i.mu / c) } } end end end