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advent-of-code/2019/ruby/day_13.rb

104 lines
1.6 KiB

# typed: ignore
require "stringio"
require_relative "computer"
class Game
def initialize
@output = Hash.new(0)
@min_x, @max_x, @min_y, @max_y = 0, 0, 0, 0
end
def []=(x, y, value)
@output[[x, y]] = value
@min_x = [@min_x, x].min
@max_x = [@max_x, x].max
@min_y = [@min_y, y].min
@max_y = [@max_y, y].max
end
def ball_pos
@output.key(4)
end
def paddle_pos
@output.key(3)
end
def score
@output[[-1, 0]]
end
def to_s
min_x = [0, @min_x].max
screen = (@min_y..@max_y).map {|y|
(min_x..@max_x).map {|x|
tile(@output[[x, y]])
}.join
}.join("\n")
score = @output[[-1, 0]] || 0
"#{screen}\n#{score}"
end
private
def tile(id)
case id
when 0 then " "
when 1 then ?█
when 2 then ?▒
when 3 then ?▄
when 4 then ?@
else fail "unexpected tile id: #{id}"
end
end
end
class FollowBall
def initialize(game)
@game = game
@last_ball = nil
end
def gets
ball, paddle = nil, nil
until [ball, paddle].none?(&:nil?) && ball != @last_ball
ball = @game.ball_pos
paddle = @game.paddle_pos
end
@last_ball = ball
# puts @game
# STDIN.gets
ball[0] <=> paddle[0]
end
end
game = Game.new
follow_ball = FollowBall.new(game)
output, output_writer = IO.pipe
Thread.new do
loop do
x, y, tile_id = 3.times.map { output.gets.to_i }
game[x, y] = tile_id
end
end
Thread.new do
program = File.read("day_13.txt").split(?,).map(&:to_i)
program[0] = 2
Computer.new(program).run(follow_ball, output_writer)
sleep 1
puts game.score
end.join