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# all rotations are clockwise
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# all flips are vertical
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class Tile
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attr_reader :id, :raw
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def initialize(id, raw)
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@id, @raw = id, raw
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end
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def [](y, x)
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@raw.fetch(y).fetch(x)
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end
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def edge_keys
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{
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top: @raw.first,
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down: @raw.last,
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left: @raw.transpose.first,
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right: @raw.transpose.last,
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}.transform_values(&:join)
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end
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def permutations
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(0..3).map {|i|
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i.times.inject(self) {|x,_| x.rotated }
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}.flat_map {|x| [x, x.flipped] }
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end
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def rotated
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self.class.new(@id, @raw.reverse.transpose)
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end
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def flipped
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self.class.new(@id, @raw.reverse)
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end
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def to_s
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@raw.map(&:join).join("\n")
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end
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end
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tiles = ARGF.read
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.scan(/Tile (\d+):\n((?:[.#]+\n)+)/m)
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.to_h
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.transform_values {|v| v.split("\n").map {|row| row.chars } }
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.map {|k,v| [k, Tile.new(k, v)] }
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.to_h
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keys_to_tiles = Hash.new {|h,k| h[k] = [] }
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tiles.values.each do |tile|
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tile.edge_keys.values.each do |key|
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keys_to_tiles[key] << tile.id
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keys_to_tiles[key.reverse] << tile.id
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end
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end
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start_corner = tiles.values.find {|tile|
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tile.edge_keys.values_at(:left, :top).all? {|key| keys_to_tiles.fetch(key).size == 1 }
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}
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image = [[start_corner]]
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until image.map(&:size).sum == tiles.size
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current = image.last.last
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right_key = current.edge_keys.fetch(:right)
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if right_id = keys_to_tiles.fetch(right_key, nil).find {|id| id != current.id }
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right_tile = tiles.fetch(right_id).permutations.find {|p| p.edge_keys.fetch(:left) == right_key }
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image.last << right_tile
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else
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current = image.last.first
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down_key = current.edge_keys.fetch(:down)
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break unless down_id = keys_to_tiles.fetch(down_key).find {|id| id != current.id }
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down_tile = tiles.fetch(down_id).permutations.find {|p| p.edge_keys.fetch(:top) == down_key }
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image << [down_tile]
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end
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end
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full_raw = image.map {|row| row.map {|tile|
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tile.raw[1..-2].map {|row| row[1..-2] }
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}}.flat_map {|row| row.inject(&:zip).map(&:flatten) }
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full_tile = Tile.new(nil, full_raw)
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sea_monster = <<~SEA_MONSTER.split("\n").map(&:chars)
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#
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# ## ## ###
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# # # # # #
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SEA_MONSTER
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needle = sea_monster.flat_map.with_index {|row,y|
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row.filter_map.with_index {|c,x|
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c == ?# ? [y,x] : nil
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}
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}
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num_monsters = full_tile.permutations.map {|tile|
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needle_maxes = needle.transpose.map(&:max)
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haystack = (0...tile.raw.size-needle_maxes.first).flat_map {|y|
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(0...tile.raw.first.size-needle_maxes.last).map {|x|
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[y, x]
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}
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}
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haystack.count {|y,x|
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needle.all? {|dy,dx| tile[y+dy, x+dx] == ?# }
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}
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}.sum
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puts full_tile.raw.map {|row| row.count(?#) }.sum - (num_monsters * needle.size)
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