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Kaleidoscope/plugins/Kaleidoscope-Qukeys
Michael Richters add3ab4e83
Move KeyAddrEventQueue class from Qukeys to Kaleidoscope core
4 years ago
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src Move KeyAddrEventQueue class from Qukeys to Kaleidoscope core 4 years ago
README.md Move most plugin READMEs back into the plugins 4 years ago
library.properties More library tweaking to comply with arduino requirements 4 years ago

README.md

Qukeys

Concept

This Kaleidoscope plugin allows you to overload keys on your keyboard so that they produce one keycode (i.e. symbol) when tapped, and a different keycode -- most likely a modifier (e.g. shift or alt) -- when held. The name is a play on the term qubit; a qukey is a "quantum key". When it is first pressed it is in a superposition of states until some event determines which state it ends up in. While a qukey is in this indeterminate state, its key press event and any subsequent key presses are delayed until something determines the qukey's ultimate state.

Most likely, what determines the qukey's state (primary or alternate) is the release of a key; if the qukey is released before a subsequent key, it will take on its primary value (most likely a printable character), but if the subsequent key is released first, it will take on its alternate value (usually a modifier).

Qukeys is designed to make it practical to use these overloaded keys on the home row, where similar designs have historically been problematic. For some typists (particularly those who are accustomed to rolling over from modifiers to modified keys, rather than deliberately holding the modifier until the subsequent key has been released), this may still not work perfectly with Qukeys, but some people have reported good results with home-row qukeys.

Setup

  • Include the header file:
#include <Kaleidoscope-Qukeys.h>
  • Use the plugin in the KALEIDOSCOPE_INIT_PLUGINS macro:
KALEIDOSCOPE_INIT_PLUGINS(Qukeys);
  • Define some Qukeys of the format Qukey(layer, key_addr, alternate_key). Layers and key addresses are all zero-indexed, in key addresses rows are top to bottom and columns are left to right:

  • For the Keyboardio Model 01, key coordinates refer to this header file.

QUKEYS(
    // left-side modifiers
    kaleidoscope::plugin::Qukey(0, KeyAddr(2, 1), Key_LeftGui),      // A
    kaleidoscope::plugin::Qukey(0, KeyAddr(2, 2), Key_LeftAlt),      // S
    kaleidoscope::plugin::Qukey(0, KeyAddr(2, 3), Key_LeftControl),  // D
    kaleidoscope::plugin::Qukey(0, KeyAddr(2, 4), Key_LeftShift),    // F
    // left-side layer shifts
    kaleidoscope::plugin::Qukey(0, KeyAddr(3, 3), ShiftToLayer(NUMPAD)),    // C
    kaleidoscope::plugin::Qukey(0, KeyAddr(3, 4), ShiftToLayer(FUNCTION)),  // V

Qukeys will work best if it's the first plugin in the INIT() list, because when typing overlap occurs, it will (temporarily) mask keys and block them from being processed by other plugins. If those other plugins handle the keypress events first, it may not work as expected. It doesn't need to be first, but if it's INIT()'d after another plugin that handles typing events, especially one that sends extra keyboard HID reports, it is more likely to generate errors and out-of-order events.

Configuration

.setHoldTimeout(timeout)

Sets the time (in milliseconds) after which a qukey held on its own will take on its alternate state. Note: this is not the primary determining factor for a qukey's state. It is not necessary to wait this long before pressing a key that should be modified by the qukey's alternate value. The primary function of this timeout is so that a qukey can be used as a modifier for an separate pointing device (i.e. shift + click).

Defaults to 250.

.setOverlapThreshold(percentage)

This sets a variable that allows the user to roll over from a qukey to a subsequent key (i.e. the qukey is released first), and still get the qukey's alternate (modifier) state.

The percentage parameter should be between 1 and 100 (75 means 75%), and represents the fraction of the subsequent key press's duration that overlaps with the qukey's press. If the subsequent key is released soon enough after the qukey is released, the percentage overlap will be high, and the qukey will take on its alternate (modifier) value. If, on the other hand, the subsequent key is held longer after the qukey is released, the qukey will take on its primary (non-modifier) value.

Setting percentage to 100% turns off the grace period, so you cant reliably get either output if you release the two keys simultaneously. That means the subsequent key must be released before the qukey for the release-order condition to trigger making the qukey take on its alternate state.

Setting percentage to a low value (e.g. 30) will result in a longer grace period. If you're getting primary values when you intended modifiers, try decreasing this setting. If, on the other hand, you start getting modifiers when you intend primary values, try increasing this setting. If you're getting both, the only solution is to change your typing habits, unfortunately.

Defaults to 80.

.setMinimumHoldTime(min_hold_time)

Sets the minimum amount of time (in milliseconds) a qukey must be held before it is allowed to resolve to its alternate Key value. Use this if you find that you're getting unintended alternate values (i.e. modifiers) while typing on home-row qukeys, despite setting the overlap threshold (see above) to 100%. It may mean that you'll need to slow down when using Qukeys to get modifiers, however.

Defaults to 50 (milliseconds).

.setMinimumPriorInterval(min_interval)

Sets the minimum amount of time (in milliseconds) that must pass between the press event of a prior (non-modifier) key and the press of a qukey required to make that qukey eligible to take on it's alternate state. This is another measure that can be taken to prevent unintended modifiers while typing fast.

Defaults to 75 (milliseconds).

.activate()

.deactivate()

.toggle()

Activate/deactivate Qukeys plugin.

DualUse key definitions

In addition to normal Qukeys described above, Kaleidoscope-Qukeys also treats DualUse keys in the keymap as Qukeys. This makes Qukeys a drop-in replacement for the DualUse plugin, without the need to edit the keymap.

The plugin provides a number of macros one can use in keymap definitions:

CTL_T(key)

A key that acts as the left Control when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied.

ALT_T(key)

A key that acts as the left Alt when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied.

SFT_T(key)

A key that acts as the left Shift when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied.

GUI_T(key)

A key that acts as the left GUI when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied.

MT(mod, key)

A key that acts as mod when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied. The mod argument can be any of the modifiers, left or right alike.

LT(layer, key)

A key that momentarily switches to layer when held, or used in conjunction with other keys, but as key when tapped in isolation. The key argument must be a plain old key, and can't have any modifiers or anything else applied.

DualUse keys are more limited than Qukey definitions, which can contain any valid Key value for both the primary and alternate keys, but they take up less space in program memory, and are just as functional for typical definitions.

SpaceCadet Emulation

It is possible to define a Qukey on a key with a primary value that is a modifier. In this case, the qukey is treated specially, and the primary value is used when the key is held, rather than the alternate value. The alternate value is only used if the qukey is tapped on its own, without rolling over to any other key. This is a reasonable facsimile of the behaviour of the SpaceCadet plugin, and is much more suitable for keys that are mainly used as modifiers, with an additional "tap" feature.

In addition to working this way on keyboard modifiers (shift, control, et al), this works for keys that are primarily layer shift keys (e.g. ShiftToLayer(N)).

As an added bonus, if Qukeys is deactivated, such a key reverts to being a modifier, because that's what's in the keymap.

The Wildcard Layer

There is a special value (Qukeys::layer_wildcard) that can be used in place of the layer number in the definition of a Qukey. This will define a qukey with the given alternate value on all layers, regardless of what the primary value is for that key on the top currently active layer.

Design & Implementation

When a qukey is pressed, it doesn't immediately add a corresponding keycode to the HID report; it adds that key to a queue, and waits until one of three things happens:

  1. the qukey is released
  2. a subsequently-pressed key is released
  3. a time limit is reached

Until one of those conditions is met, all subsequent keypresses are simply added to the queue, and no new reports are sent to the host. Once a condition is met, the qukey is flushed from the queue, and so are any subsequent keypresses (up to, but not including, the next qukey that is still pressed).

Basically, if you hold the qukey, then press and release some other key, you'll get the alternate keycode (probably a modifier) for the qukey, even if you don't wait for a timeout. If you're typing quickly, and there's some overlap between two keypresses, you won't get the alternate keycode, and the keys will be reported in the order that they were pressed -- as long as the keys are released in the same order they were pressed.

The time limit is mainly there so that a qukey can be used as a modifier (in its alternate state) with a second input device (e.g. a mouse). It can be quite short (200ms is probably short enough) -- as long as your "taps" while typing are shorter than the time limit, you won't get any unintended alternate keycodes.

Further reading

The example can help to learn how to use this plugin.