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Kaleidoscope/plugins/Kaleidoscope-OneShotMetaKeys
Michael Richters d0b6f5a21b
Add Kaleidoscope-OneShotMetaKeys plugin
4 years ago
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src Add Kaleidoscope-OneShotMetaKeys plugin 4 years ago
README.md Add Kaleidoscope-OneShotMetaKeys plugin 4 years ago
library.properties Add Kaleidoscope-OneShotMetaKeys plugin 4 years ago

README.md

OneShot Meta Keys

This plugin provides support for two special OneShot keys: OneShot_MetaStickyKey & OneShot_ActiveStickyKey, each of which can be used to make any key on the keyboard (not just modifiers and layer shift keys) "sticky", so that they remain active even after the key has been released. These are both Key values that can be used as entries in your sketch's keymap.

Any keys made sticky in this way can be released just like OneShot modifier keys, by tapping them again to cancel the effect.

The OneShot_MetaStickyKey

This special OneShot key behaves like other OneShot keys, but its affect is to make the next key pressed sticky. Tap OneShot_MetaStickyKey, then tap X, and X will become sticky. Tap X again to deactivate it.

Double-tapping OneShot_MetaStickyKey will make it sticky, just like any other OneShot key. A third tap will release the key.

The OneShot_ActiveStickyKey

This special key doesn't act like a OneShot key, but instead makes any key(s) currently held (or otherwise active) sticky. Press (and hold) X, tap OneShot_ActiveStickyKey, then release X, and X will stay active until it is tapped again to deactivate it.

Using the plugin

To use the plugin, just include one of the two special OneShot keys somewhere in your keymap, and add both OneShot and OneShotMetaKeys to your sketch:

#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-OneShotMetaKeys.h>

// somewhere in the keymap...
OneShot_MetaStickyKey, OneShot_ActiveStickyKey

KALEIDOSCOPE_INIT_PLUGINS(OneShot, OneShotMetaKeys);

Important note: OneShotMetaKeys must be registered after OneShot in KALEIDOSCOPE_INIT_PLUGINS() in order to function properly.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.