Firmware for the Keyboardio Model 01 and other keyboards with AVR or ARM MCUs.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
Kajsa Anderson ea250c3446
Update README.md
6 years ago
examples/LED-ActiveModColor Assign my copyright to Keyboard.io 6 years ago
src Assign my copyright to Keyboard.io 6 years ago
.gitignore Test the plugin with Travis CI 8 years ago
.travis.yml README.md & Travis cleanup 6 years ago
CONTRIBUTING.md Add CONTRIBUTING.md 6 years ago
COPYING Initial import 8 years ago
Makefile Update Makefile with OSX fixes and new paths 7 years ago
README.md Update README.md 6 years ago
library.properties Assign my copyright to Keyboard.io 6 years ago

README.md

Kaleidoscope-LED-ActiveModColor

Build Status

With this plugin, any active modifier on the keyboard will have the LED under it highlighted. No matter how the modifier got activated (a key press, a macro, anything else), the coloring will apply. Layer keys, be them layer toggles, momentary switches, or one-shot layer keys count as modifiers as far as the plugin is concerned.

Using the plugin

To use the plugin, one needs to include the header, and activate the effect. It is also possible to use a custom color instead of the white default.

#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-ActiveModColor.h>

KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
                          ActiveModColorEffect);

void setup () {
  Kaleidoscope.setup ();

  ActiveModColorEffect.highlight_color = CRGB(0x00, 0xff, 0xff);
}

It is recommended to place the activation (the KALEIDOSCOPE_INIT_PLUGINS parameter) of the plugin last, so that it can reliably override any other plugins that may work with the LEDs, and apply the highlight over those.

Plugin properties

The plugin provides the ActiveModColorEffect object, which has the following properties:

.highlight_color

The color to use for highlighting the modifiers. Defaults to a white color.

.sticky_color

The color to use for highlighting one-shot modifiers when they are sticky. Defaults to a red color.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.