Gergely Nagy
ddad1305e2
|
3 years ago | |
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.. | ||
src | 3 years ago | |
README.md | 3 years ago | |
library.properties | 4 years ago |
README.md
Escape-OneShot
Turn the Esc
key into a special key, that can cancel any active OneShot
effect - or act as the normal Esc
key if none are active, or if any of them
are still held. For those times when one accidentally presses a one-shot key, or
change their minds.
Additionally, the special Key_OneShotCancel
key will also count as a oneshot
cancel key, would one want a dedicated key for the purpose.
Using the plugin
To use the plugin, one needs to include the header, and activate it. No further configuration is necessary.
#include <Kaleidoscope.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
KALEIDOSCOPE_INIT_PLUGINS(OneShot,
EscapeOneShot);
void setup () {
Kaleidoscope.setup ();
}
If one wishes to configure the plugin at run-time via Focus, the
optional EscapeOneShotConfig
plugin must also be enabled:
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-FocusSerial.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
Focus,
OneShot,
EscapeOneShot,
EscapeOneShotConfig);
void setup () {
Kaleidoscope.setup ();
}
The plugin only makes sense when using one-shot keys.
Plugin methods
The plugin provides the EscapeOneShot
object, which has the following public
configuration methods:
.setCancelKey(key)
Changes the
Key
value that will trigger deactivation of one-shot (including sticky) keys. The default is to useKey_Escape
(the normalEsc
key), but if you would rather have a dedicated key (so that you can useKey_Escape
in combination with one-shot modifiers), there is the specialKey_OneShotCancel
, which will not have any side effects.
.getCancelKey(key)
Returns the
Key
value that will trigger deactivation of one-shot (including sticky) keys.
.enable()
, .disable()
, .toggle()
, and .isEnabled()
Enables, disables, toggles, and returns the enabled state of the plugin, respectively.
By default, the plugin starts enabled.
Focus commands
The plugin provides two Focus commands: escape_oneshot.enabled
, and
escape_oneshot.cancel_key
.
escape_oneshot.enabled [0|1]
Without arguments, returns whether the plugin is enabled or not.
With an argument, enables or disables it.
escape_oneshot.cancel_key [keycode]
Without an argument, returns the raw 16-bit keycode of the cancel key set.
With an argument - a raw 16-bit keycode -, sets the cancel key to the one corresponding to the given code.
Dependencies
Optional dependencies
Further reading
Starting from the example is the recommended way of getting started with the plugin.