Firmware for the Keyboardio Model 01 and other keyboards with AVR or ARM MCUs.
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Override onSetup when using a compatibility layer
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README.md

Kaleidoscope-LED-ActiveModColor

status Build Status

With this plugin, any active modifier on the keyboard will have the LED under it highlighted. No matter how the modifier got activated (a key press, a macro, anything else), the coloring will apply. Layer keys, be them layer toggles, momentary switches, or one-shot layer keys count as modifiers as far as the plugin is concerned.

Using the plugin

To use the plugin, one needs to include the header, and activate the effect. It is also possible to use a custom color instead of the white default.

#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-ActiveModColor.h>

KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
                          ActiveModColorEffect);

void setup () {
  Kaleidoscope.setup ();

  ActiveModColorEffect.highlight_color = CRGB(0x00, 0xff, 0xff);
}

It is recommended to place the activation (the Kaleidoscope.use call) of the plugin last, so that it can reliably override any other plugins that may work with the LEDs, and apply the highlight over those.

Plugin properties

The plugin provides the ActiveModColorEffect object, which has the following property:

.highlight_color

The color to use for highlighting the modifiers. Defaults to a white color.

.sticky_color

The color to use for highlighting one-shot modifiers when they are sticky. Defaults to a red color.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.