Michael Richters
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7 years ago | |
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.gitignore | 7 years ago | |
LICENSE | 7 years ago | |
README.md | 7 years ago |
README.md
Kaleidoscope-Qukey
Concept
This Kaleidoscope plugin will allow you to overload keys on your
keyboard so that they produce one keycode (i.e. symbol) when tapped,
and a different keycode -- most likely a modifier (e.g. shift
or
alt
) when held. There are already two Kaleidoscop plugins that
provide this same functionality
(DualUse and
SpaceCadet),
but those plugins were designed primarily to allow you to overload
keys whose primary function is as a modifier, and use them to produce
printable keycodes when tapped. The Qukey
design is different; it's
meant to overload letter keys that are usually tapped and let you use
them as alternate modifier keys (though the design is flexible enough
that any keycode can be the secondary one -- I just haven't thought of
a realistic use for that yet).
Design goals
-
I want users to be able to type at fast pace on
Qukey
s, without accidentally triggering the secondary function, and preserving the order of input keystrokes. -
I want users to be able to rapidly invoke the secondary function of a
Qukey
without having to wait for a timeout. -
I want
Qukey
s to be useful as modifiers with other input devices (e.g. a mouse), without having to wait a long time for a timeout. I'm guessing that 200ms is acceptable, but not anything longer than that. -
I want physical keys on the keyboard to be defined independently of each other. I don't want the plugin to act on keycodes; simply translating one keycode to another.
Schrödinger's Key
The idea is that a Qukey
will work just like a particle in a
superposition of quantum states until some event causes the "waveform"
to "collapse" into just one of the two states. (The name "qukey" is a
reference to "qubit", a term used in quantum computing.)
When a Qukey
is pressed, its state will be indeterminate (like a
superposition of quantum states); no keycode for that key will be
transmitted to the host until some other event (or sequence of events)
causes the state to be decided. Once the state is decided, the Qukey
will stay in that state until the key is released. The possible
triggers for "collapsing" the state of a Qukey
are:
-
Timeout
-
Release of the
qukey
-
Press and subsequent release of another key
Timeout
When a qukey
times out, it falls into its secondary state (probably
a modifier).The timeout should be fairly short just a bit longer
than the longest "reasonable" time of a tap, such that you very rarely
(ideally never) hold a qukey
long enough to trigger the secondary
function when intending a tap, but short enough that you don't feel a
need to wait a while to use it with a mouse.
Release of qukey
If the qukey
is released before it times out, and before any other
keys are pressed, it falls into its primary state. This is slightly
different from the timeout case, because we then add the qukey
's
primary keycode to the HID report when the key toggles off (rather
than when it toggles on, which is the behaviour of a normal key). It
will get cleared at the end of the cycle, but there's still no need to
send any extra HID reports.
Interactions with subsequent keys
This is where things get tricky. Because fast typists might have
multiple keys pressed simultaneously, we need to keep track of a
sequence of subsequent keypresses, starting with the first qukey
to
toggle on. Basically, if any subsequent key is released before a
qukey
that was pressed before it, that qukey
should fall into its
secondary state (e.g. a modifier).
In order to do this, we need to suppress the output of any subsequent
keys, as well as the qukey
. Basically, this means storing a list of
keys that have been pressed, but which have not affected the report
yet. This also means that when a key in that list toggles off, every
qukey
preceding it in the list has its state decided.
When a subsequent key is released, we now need to send a series of HID
reports to preserve the order that the keypresses were detected by the
keyboard. To do that, we add the one keycode at a time to the report
and send it, until we reach the next qukey
in the list that has an
indeterminate state.
The really tricky part is that the key releases might come in any order, so if we have a sequence that goes like this, we could get into trouble:
- press
qk(A,shift)
- press
B
- press
C
- press
qk(D,ctrl)
- press
space
- release
B
In this case, B
is released after the second qukey
was pressed,
but I don't think it's actually a problem. Maybe.
We might also send a series of reports when a qukey
times out, of
course, but this is much more straightforward.
Another way to address overlap
An alternative method is to only allow the qukey
to fall into its
secondary (modifier) state if there is only one non-qukey
press
following. So, in the previous example, once step 3 was reached, the
qukey
would become A
. I don't think this works as well, but it
would err more on the side of defaulting to the primary key, which
would mean fewer unintended modifiers while typing, and enforce
(slightly) more deliberate usage to get the secondary keycode. This
would make for another interesting possibility, though divergent from
the idea that I started with the state could change while the key is
pressed:
- press
qk(A,shift)
- press
B
- press
C
-> output:abc
- release
B
-> output:shift
held?
It wouldn't require any additional data structures, so the algorithm to use could be user-configurable.
Data structures
I want to store a table, indexed by key id (layer, row & column). Each entry would be an object containing:
- primary keycode (or
Key
object) - secondary keycode (or
Key
object) - time limit (set when key toggles on, based on timeout)
- flags (bitfield maybe useful)
I think I need the flags byte in order to signal which state the
qukey
has once its state has collapsed, but maybe I can get away
with just using the time limit value. I could set that to zero (or
maybe some other constant?) to signal that the qukey
is in its
primary state, and if the state collapses to secondary before the
timeout, just reset the time limit to millis()
. Or maybe I never
need that, because it should only send the primary keycode as a "tap"
in a single report.
In addition, I need to store a list of keypresses, ideally in
something like std::queue
, though I think that's not available to
Arduino (it looks like someone has written a QueueArray
library,
though). This would just be a FIFO buffer of key ids (row & column
maybe layer, too, but that might even be undesirable, because we might
try to expand Qukey
to allow layer switching, too).