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137 lines
3.8 KiB
137 lines
3.8 KiB
/* -*- mode: c++ -*-
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* Copyright (C) 2020 Eric Paniagua (epaniagua@google.com)
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef KALEIDOSCOPE_VIRTUAL_BUILD
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// The Kaleidoscope core
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#include "Kaleidoscope.h"
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// Support for storing the keymap in EEPROM
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#include "Kaleidoscope-EEPROM-Settings.h"
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#include "Kaleidoscope-EEPROM-Keymap.h"
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// Support for communicating with the host via a simple Serial protocol
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#include "Kaleidoscope-FocusSerial.h"
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// Support for keys that move the mouse
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#include "Kaleidoscope-MouseKeys.h"
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// Support for macros
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#include "Kaleidoscope-Macros.h"
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// Support for controlling the keyboard's LEDs
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#include "Kaleidoscope-LEDControl.h"
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// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
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#include "Kaleidoscope-NumPad.h"
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// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
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// when the keyboard is connected to a computer (or that computer is powered on)
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#include "Kaleidoscope-LEDEffect-BootGreeting.h"
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// Support for LED modes that set all LEDs to a single color
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#include "Kaleidoscope-LEDEffect-SolidColor.h"
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// Support for an LED mode that makes all the LEDs 'breathe'
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#include "Kaleidoscope-LEDEffect-Breathe.h"
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// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
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#include "Kaleidoscope-LEDEffect-Chase.h"
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// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
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#include "Kaleidoscope-LEDEffect-Rainbow.h"
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// Support for an LED mode that lights up the keys as you press them
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#include "Kaleidoscope-LED-Stalker.h"
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// Support for an LED mode that prints the keys you press in letters 4px high
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#include "Kaleidoscope-LED-AlphaSquare.h"
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// Support for an LED mode that lets one configure per-layer color maps
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#include "Kaleidoscope-Colormap.h"
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// Support for Keyboardio's internal keyboard testing mode
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#include "Kaleidoscope-HardwareTestMode.h"
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// Support for host power management (suspend & wakeup)
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#include "Kaleidoscope-HostPowerManagement.h"
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// Support for magic combos (key chords that trigger an action)
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#include "Kaleidoscope-MagicCombo.h"
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// Support for USB quirks, like changing the key state report protocol
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#include "Kaleidoscope-USB-Quirks.h"
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#include "Kaleidoscope-Simulator.h"
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#undef min
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#undef max
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#undef T
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#undef U
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#undef TEST
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#include "gtest/gtest.h"
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void executeTestFunction() {
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setup(); /* setup Kaleidoscope */
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testing::InitGoogleTest();
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RUN_ALL_TESTS();
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}
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namespace kaleidoscope {
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namespace simulator {
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namespace {
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using namespace actions;
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using namespace interface;
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using namespace interface::actions;
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class SimulatorTest : public ::testing::Test {
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protected:
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void SetUp() {
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sim_ = &Simulator::getInstance();
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}
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Simulator* sim_;
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};
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class KeyboardReports : public SimulatorTest {};
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TEST_F(KeyboardReports, ActiveKeycodesAreAccurate) {
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// Assert that the next cycle generates exactly one keyboard report.
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//
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sim_->cycleActionsQueue().queue(AssertCycleGeneratesNReports<KeyboardReport_> {1});
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sim_->tapKey(2, 1); // A
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sim_->cycleExpectReports(AssertKeycodesActive{Key_A});
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sim_->cycleExpectReports(AssertReportEmpty{});
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}
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TEST(Test, ThatPasses) {
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EXPECT_TRUE(true);
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}
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TEST(Test, ThatFails) {
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EXPECT_TRUE(false);
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}
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} // namespace
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} // namespace simulator
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} // namespace kaleidoscope
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#endif // KALEIDOSCOPE_VIRTUAL_BUILD
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