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Kaleidoscope/README.md

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# Kaleidoscope-Escape-OneShot
[![Build Status][travis:image]][travis:status]
[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot.svg?branch=master
[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot
Turn the `Esc` key into a special key, that can cancel any active `OneShot`
effect - or act as the normal `Esc` key if none are active, or if any of them
are still held. For those times when one accidentally presses a one-shot key, or
change their minds.
## Using the plugin
To use the plugin, one needs to include the header, and activate it. No further
configuration is necessary.
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
KALEIDOSCOPE_INIT_PLUGINS(OneShot,
EscapeOneShot);
void setup () {
Kaleidoscope.setup ();
}
```
The plugin only makes sense when using one-shot keys.
## Plugin methods
The plugin provides the `EscapeOneShot` object, which has no public methods.
## Dependencies
* [Kaleidoscope-OneShot](https://github.com/keyboardio/Kaleidoscope-OneShot)
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: https://github.com/keyboardio/Kaleidoscope-Escape-OneShot/blob/master/examples/Escape-OneShot/Escape-OneShot.ino