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Kaleidoscope/key_events.cpp

127 lines
5.2 KiB

#include "key_events.h"
const Key keymaps[KEYMAPS][ROWS][COLS] = { KEYMAP_LIST };
void handle_synthetic_key_event(Key mappedKey, uint8_t currentState, uint8_t previousState) {
if (key_toggled_on(currentState,previousState)) {
if (akelaIF.register_code (&akelaIF.hid, &akelaIF.keyMap, mappedKey.keyCode))
return;
} else if (key_toggled_off(currentState,previousState)) {
if (akelaIF.unregister_code (&akelaIF.hid, &akelaIF.keyMap, mappedKey.keyCode))
return;
}
if (mappedKey.flags & IS_MOUSE_KEY && !( mappedKey.rawKey & KEY_MOUSE_WARP) ) {
handle_mouse_key_event(mappedKey, currentState, previousState);
} else if (! (mappedKey.flags & IS_INTERNAL)
&& (mappedKey.rawKey == KEY_MOUSE_BTN_L
|| mappedKey.rawKey == KEY_MOUSE_BTN_M
|| mappedKey.rawKey == KEY_MOUSE_BTN_R)) {
if (key_toggled_on(currentState, previousState)) {
MouseWrapper.press_button(
(mappedKey.rawKey == KEY_MOUSE_BTN_L ? KEY_MOUSE_BUTTON_LEFT : 0x00) |
(mappedKey.rawKey == KEY_MOUSE_BTN_M ? KEY_MOUSE_BUTTON_MIDDLE : 0x00) |
(mappedKey.rawKey == KEY_MOUSE_BTN_R ? KEY_MOUSE_BUTTON_RIGHT : 0x00) );
} else if (key_toggled_off(currentState, previousState)) {
MouseWrapper.release_button(
(mappedKey.rawKey == KEY_MOUSE_BTN_L ? KEY_MOUSE_BUTTON_LEFT : 0x00) |
(mappedKey.rawKey == KEY_MOUSE_BTN_M ? KEY_MOUSE_BUTTON_MIDDLE : 0x00) |
(mappedKey.rawKey == KEY_MOUSE_BTN_R ? KEY_MOUSE_BUTTON_RIGHT : 0x00) );
}
}
else if (key_toggled_on(currentState,previousState)) {
if (mappedKey.rawKey & KEY_MOUSE_WARP && mappedKey.flags & IS_MOUSE_KEY) {
// we don't pass in the left and up values because those are the
// default, "no-op" conditionals
MouseWrapper.warp( ((mappedKey.rawKey & KEY_MOUSE_WARP_END) ? WARP_END : 0x00) |
((mappedKey.rawKey & KEY_MOUSE_DOWN) ? WARP_DOWN : 0x00) |
((mappedKey.rawKey & KEY_MOUSE_RIGHT) ? WARP_RIGHT : 0x00) );
} else if (mappedKey.flags & IS_CONSUMER) {
ConsumerControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & IS_INTERNAL) {
if (mappedKey.rawKey == LED_TOGGLE) {
LEDControl.next_mode();
}
} else if (mappedKey.flags & IS_SYSCTL) {
SystemControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & IS_MACRO) {
if (mappedKey.rawKey == 1) {
Serial.print("Keyboard.IO keyboard driver v0.00");
}
}
}
}
void handle_key_event(byte row, byte col, uint8_t currentState, uint8_t previousState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
Key mappedKey = keymaps[temporary_keymap][row][col];
if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) {
handle_keymap_key_event(keymaps[primary_keymap][row][col], currentState, previousState);
} else if (mappedKey.flags & SYNTHETIC_KEY) {
handle_synthetic_key_event( mappedKey, currentState, previousState);
} else if (key_is_pressed(currentState, previousState)) {
press_key(mappedKey);
}
}
void press_key(Key mappedKey) {
if (mappedKey.flags & SHIFT_HELD) {
Keyboard.press(Key_LShift.rawKey);
}
if (mappedKey.flags & CTRL_HELD) {
Keyboard.press(Key_LCtrl.rawKey);
}
if (mappedKey.flags & ALT_HELD) {
Keyboard.press(Key_RAlt.rawKey);
}
if (mappedKey.flags & GUI_HELD) {
Keyboard.press(Key_LGUI.rawKey);
}
Keyboard.press(mappedKey.rawKey);
}
void handle_keymap_key_event(Key keymapEntry, uint8_t currentState, uint8_t previousState) {
if (keymapEntry.flags & MOMENTARY ) {
if (key_toggled_on(currentState, previousState)) {
if ( keymapEntry.rawKey == KEYMAP_NEXT) {
temporary_keymap++;
} else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) {
temporary_keymap--;
} else {
temporary_keymap = keymapEntry.rawKey;
}
}
if (key_toggled_off(currentState, previousState)) {
temporary_keymap = primary_keymap;
}
// switch keymap and stay there
} else if (key_toggled_on(currentState, previousState)) {
temporary_keymap = primary_keymap = keymapEntry.rawKey;
Storage.save_primary_keymap(primary_keymap);
}
}
void handle_mouse_key_event(Key mappedKey, uint8_t currentState, uint8_t previousState) {
if (key_is_pressed(currentState,previousState)) {
if (mappedKey.rawKey & KEY_MOUSE_UP) {
MouseWrapper.move(0,-1);
}
if (mappedKey.rawKey & KEY_MOUSE_DOWN) {
MouseWrapper.move(0,1);
}
if (mappedKey.rawKey & KEY_MOUSE_LEFT) {
MouseWrapper.move(-1,0);
}
if (mappedKey.rawKey & KEY_MOUSE_RIGHT) {
MouseWrapper.move(1,0);
}
}
}