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Kaleidoscope/examples/TapDance/TapDance.ino

64 lines
2.2 KiB

/* -*- mode: c++ -*-
* Kaleidoscope-TapDance -- Tap-dance keys
* Copyright (C) 2016, 2017 Gergely Nagy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <Kaleidoscope.h>
#include <Kaleidoscope-TapDance.h>
const Key keymaps[][ROWS][COLS] PROGMEM = {
[0] = KEYMAP_STACKED
(
Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
TD(0),
Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
TD(1)),
};
static void tapDanceEsc(uint8_t tap_dance_index, uint8_t tap_count, kaleidoscope::TapDance::ActionType tap_dance_action) {
tapDanceActionKeys(tap_count, tap_dance_action, Key_Escape, Key_Tab);
}
void tapDanceAction(uint8_t tap_dance_index, byte row, byte col, uint8_t tap_count, kaleidoscope::TapDance::ActionType tap_dance_action) {
switch (tap_dance_index) {
case 0:
return tapDanceActionKeys(tap_count, tap_dance_action, Key_Tab, Key_Escape);
case 1:
return tapDanceEsc(tap_dance_index, tap_count, tap_dance_action);
}
}
void setup() {
Kaleidoscope.use(&TapDance);
Kaleidoscope.setup();
}
void loop() {
Kaleidoscope.loop();
}