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Kaleidoscope/plugins/Kaleidoscope-FingerPainter
Michael Richters fd98ea2207
Rearrange plugin headers with `include-what-you-use`
3 years ago
..
src Rearrange plugin headers with `include-what-you-use` 3 years ago
README.md Cleanups for typos and broken links across the documentation 4 years ago
library.properties More library tweaking to comply with arduino requirements 4 years ago

README.md

FingerPainter

The FingerPainter plugin provides an elaborate LED mode, in which one's able to paint with their fingers: when edit mode is toggled on, keys will - instead of performing their normal function - cycle through the global palette - as provided by the LED-Palette-Theme plugin -, one by one for each tap.

This allows us to edit the theme with the keyboard only, without any special software (except to toggle edit mode on and off).

Using the plugin

To use the plugin, just include the header, add it to the list of used plugins.

#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-Palette-Theme.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-FingerPainter.h>
#include <Kaleidoscope-FocusSerial.h>

KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
                          EEPromSettings,
                          LEDPaletteTheme,
                          FingerPainter,
                          Focus);

void setup() {
  Kaleidoscope.setup();
}

Plugin methods

The plugin provides the FingerPainter object, which provides no public methods.

Focus commands

fingerpainter.clear

Clears the canvas, so that one can start a new painting.

fingerpainter.toggle

Toggles the painting mode on and off.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.