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321 lines
9.7 KiB
321 lines
9.7 KiB
// Do not remove the include below
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#include "ArduinoKeyboard.h"
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// Copyright 2013 Jesse Vincent <jesse@fsck.com>
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// All Rights Reserved. (To be licensed under an opensource license
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// before the release of the keyboard.io model 01
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#include <stdio.h>
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static const int COLS = 14;
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static const int ROWS = 5;
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static int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
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static int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
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byte matrixState[ROWS][COLS];
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// if we're sticking to boot protocol, these could all be 6 + mods
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// but *mumble*
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//
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#define KEYS_HELD_BUFFER 12
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byte charsBeingReported[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
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byte charsReportedLastTime[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down
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long reporting_counter = 0;
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static const int LAYERS = 2;
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int current_layer = 0;
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static const Key keymaps[LAYERS][ROWS][COLS] = {
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{
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{ NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey },
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{ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, NoKey, NoKey, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals},
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{ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_Tab, Key_Return, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote },
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{ Key_PageDn, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc, Key_Return, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus},
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{ Key_LGUI, Key_Backspace, Key_LShift, Key_LCtrl, NextKeymap, NoKey, NoKey, NoKey, NoKey, NextKeymap, Key_RCtrl, Key_RShift, Key_Space, Key_RAlt }
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},
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{
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{ NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, NoKey, NoKey, Key_6, Key_7, Key_8, Key_9, Key_0, NoKey },
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{ Key_Backtick, Key_Q, mouseBtnL, mouseBtnM, mouseBtnR, Key_T, NoKey, NoKey, Key_LCurlyBracket, Key_RCurlyBracket, Key_LSquareBracket, Key_RSquareBracket, Key_P, Key_Equals},
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{ Key_PageUp, mouseL, mouseUp, mouseDn, mouseR, Key_G, Key_Tab, Key_Return, Key_LArrow, Key_DnArrow, Key_UpArrow, Key_RArrow, Key_Semicolon, Key_Quote},
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{ Key_PageDn, Key_Z, mouseBtnL, mouseBtnM, mouseBtnR, Key_B, Key_Esc, Key_Return, Key_Pipe, Key_M, Key_Comma, Key_Period, Key_Backslash, Key_Minus},
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{ Key_LGUI, Key_Backspace, Key_LShift, Key_LCtrl, NextKeymap, NoKey, NoKey, NoKey, NoKey, NextKeymap, Key_RCtrl, Key_RShift, Key_Space, Key_RAlt }
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}
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};
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void release_keys_not_being_pressed() {
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// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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// for each key we were holding as of the end of the last cycle
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// see if we're still holding it
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// if we're not, call an explicit Release
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if (charsReportedLastTime[i] != 0x00) {
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// if there _was_ a character in this slot, go check the
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// currently held characters
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for (int j=0; j<KEYS_HELD_BUFFER; j++) {
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if (charsReportedLastTime[i] == charsBeingReported[j]) {
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// if's still held, we don't need to do anything.
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charsReportedLastTime[i] = 0x00;
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break;
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}
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}
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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if (charsReportedLastTime[i] != 0x00) {
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Keyboard.release(charsReportedLastTime[i]);
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}
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}
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}
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void record_key_being_pressed(byte character) {
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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// todo - deal with overflowing the 12 key buffer here
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if (charsBeingReported[i] == 0x00) {
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charsBeingReported[i] = character;
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break;
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}
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}
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}
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boolean key_was_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00001111 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_was_not_pressed (byte keyState) {
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if ( byte((keyState >> 4)) ^ B00000000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_is_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B11110000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_is_not_pressed (byte keyState) {
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if ( byte((keyState << 4)) ^ B00000000 ) {
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return false;
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}
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else {
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return true;
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}
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}
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boolean key_toggled_on(byte keyState) {
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if (key_is_pressed(keyState) && key_was_not_pressed(keyState)) {
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return true;
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}
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else {
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return false;
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}
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}
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boolean key_toggled_off(byte keyState) {
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if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
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return true;
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}
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else {
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return false;
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}
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}
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void reset_matrix() {
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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matrixState[row][col] <<= 1;
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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charsReportedLastTime[i] = charsBeingReported[i];
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charsBeingReported[i] = 0x00;
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}
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}
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void send_key_events(int layer) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// TODO:switch to sending raw HID packets
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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int x = 0;
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int y = 0;
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[layer][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & MOUSE_UP) {
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y--;
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}
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if (mappedKey.rawKey & MOUSE_DN) {
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y++;
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}
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if (mappedKey.rawKey & MOUSE_L) {
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x--;
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}
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if (mappedKey.rawKey & MOUSE_R) {
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x++;
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}
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Mouse.move(x, y, 0);
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}
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} else if (mappedKey.flags & SYNTHETIC_KEY) {
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if (mappedKey.rawKey == KEY_MOUSE_BTN_L || mappedKey.rawKey == KEY_MOUSE_BTN_M|| mappedKey.rawKey == KEY_MOUSE_BTN_R) {
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if (key_toggled_on (switchState)) {
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Mouse.press(mappedKey.rawKey);
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} else if (key_is_pressed(switchState)) {
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} else if (Mouse.isPressed(mappedKey.rawKey) ) {
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Mouse.release(mappedKey.rawKey);
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}
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}
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} else {
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if (key_is_pressed(switchState)) {
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record_key_being_pressed(mappedKey.rawKey);
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if (key_toggled_on (switchState)) {
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Keyboard.press(mappedKey.rawKey);
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}
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}
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else if (key_toggled_off (switchState)) {
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Keyboard.release(mappedKey.rawKey);
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}
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}
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}
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}
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release_keys_not_being_pressed();
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}
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void setup_matrix() {
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//set up the row pins as outputs
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for (int row = 0; row < ROWS; row++) {
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pinMode(rowPins[row], OUTPUT);
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digitalWrite(rowPins[row], HIGH);
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}
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for (int col = 0; col < COLS; col++) {
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pinMode(colPins[col], INPUT);
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digitalWrite(colPins[col], HIGH);
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//drive em high by default s it seems to be more reliable than driving em low
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}
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//blank out the matrix.
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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matrixState[row][col] = 0;
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}
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}
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}
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void scan_matrix() {
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int active_layer = current_layer;
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//scan the Keyboard matrix looking for connections
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for (int row = 0; row < ROWS; row++) {
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digitalWrite(rowPins[row], LOW);
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for (int col = 0; col < COLS; col++) {
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//If we see an electrical connection on I->J,
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if (digitalRead(colPins[col])) {
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matrixState[row][col] |= 0; // noop. just here for clarity
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}
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else {
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matrixState[row][col] |= 1; // noop. just here for clarity
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}
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// while we're inspecting the electrical matrix, we look
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// to see if the Key being held is a firmware level
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// metakey, so we can act on it, lest we only discover
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// that we should be looking at a seconary Keymap halfway through the matrix scan
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if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) { // this logic sucks. there is a better way TODO this
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if (key_is_pressed(matrixState[row][col])) {
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active_layer = keymaps[current_layer][row][col].rawKey;
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}
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}
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}
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digitalWrite(rowPins[row], HIGH);
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}
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send_key_events(active_layer);
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}
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void report_matrix() {
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if (reporting_counter++ %100 == 0 ) {
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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Serial.print(matrixState[row][col],HEX);
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Serial.print(", ");
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}
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Serial.println("");
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}
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Serial.println("");
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}
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}
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void report(int row, int col, boolean value) {
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Serial.print("Detected a change on ");
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Serial.print(col);
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Serial.print(" ");
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Serial.print(row);
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Serial.print(" to ");
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Serial.print(value);
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Serial.println(".");
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}
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void setup() {
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Keyboard.begin();
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Mouse.begin();
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Serial.begin(115200);
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setup_matrix();
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}
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void loop() {
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scan_matrix();
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// report_matrix();
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reset_matrix();
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}
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