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98 lines
2.9 KiB
98 lines
2.9 KiB
#include "key_events.h"
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#include "layers.h"
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static bool handle_synthetic_key_event(Key mappedKey, uint8_t keyState) {
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if (mappedKey.flags & RESERVED)
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return false;
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if (!(mappedKey.flags & SYNTHETIC))
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return false;
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if (!key_toggled_on(keyState))
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return true;
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if (mappedKey.flags & IS_INTERNAL) {
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if (mappedKey.flags & LED_TOGGLE) {
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LEDControl.next_mode();
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} else {
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return false;
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}
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} else if (mappedKey.flags & IS_CONSUMER) {
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ConsumerControl.press(mappedKey.rawKey);
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} else if (mappedKey.flags & IS_SYSCTL) {
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SystemControl.press(mappedKey.rawKey);
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} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
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// Should not happen, handled elsewhere.
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}
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return true;
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}
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custom_handler_t eventHandlers[HOOK_MAX];
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static bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t keyState) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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if (mappedKey.flags & SYNTHETIC) {
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handle_synthetic_key_event( mappedKey, keyState);
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} else if (key_is_pressed(keyState)) {
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press_key(mappedKey);
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} else if (key_toggled_off(keyState) && (keyState & INJECTED)) {
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release_key(mappedKey);
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}
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return true;
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}
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void press_key(Key mappedKey) {
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if (mappedKey.flags & SHIFT_HELD) {
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Keyboard.press(Key_LShift.rawKey);
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}
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if (mappedKey.flags & CTRL_HELD) {
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Keyboard.press(Key_LCtrl.rawKey);
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}
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if (mappedKey.flags & LALT_HELD) {
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Keyboard.press(Key_LAlt.rawKey);
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}
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if (mappedKey.flags & RALT_HELD) {
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Keyboard.press(Key_RAlt.rawKey);
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}
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if (mappedKey.flags & GUI_HELD) {
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Keyboard.press(Key_LGUI.rawKey);
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}
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Keyboard.press(mappedKey.rawKey);
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}
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void release_key(Key mappedKey) {
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if (mappedKey.flags & SHIFT_HELD) {
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Keyboard.release(Key_LShift.rawKey);
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}
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if (mappedKey.flags & CTRL_HELD) {
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Keyboard.release(Key_LCtrl.rawKey);
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}
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if (mappedKey.flags & LALT_HELD) {
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Keyboard.release(Key_LAlt.rawKey);
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}
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if (mappedKey.flags & RALT_HELD) {
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Keyboard.release(Key_RAlt.rawKey);
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}
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if (mappedKey.flags & GUI_HELD) {
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Keyboard.release(Key_LGUI.rawKey);
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}
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Keyboard.release(mappedKey.rawKey);
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}
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void handle_key_event(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (!(keyState & INJECTED)) {
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mappedKey = Layer.lookup(row, col);
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}
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for (byte i = 0; eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
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custom_handler_t handler = eventHandlers[i];
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mappedKey = (*handler)(mappedKey, row, col, keyState);
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if (mappedKey.raw == Key_NoKey.raw)
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return;
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}
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handle_key_event_default(mappedKey, row, col, keyState);
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}
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