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Kaleidoscope/src/key_events.cpp

98 lines
2.9 KiB

#include "key_events.h"
#include "layers.h"
static bool handle_synthetic_key_event(Key mappedKey, uint8_t keyState) {
if (mappedKey.flags & RESERVED)
return false;
if (!(mappedKey.flags & SYNTHETIC))
return false;
if (!key_toggled_on(keyState))
return true;
if (mappedKey.flags & IS_INTERNAL) {
if (mappedKey.flags & LED_TOGGLE) {
LEDControl.next_mode();
} else {
return false;
}
} else if (mappedKey.flags & IS_CONSUMER) {
ConsumerControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & IS_SYSCTL) {
SystemControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
// Should not happen, handled elsewhere.
}
return true;
}
custom_handler_t eventHandlers[HOOK_MAX];
static bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t keyState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
if (mappedKey.flags & SYNTHETIC) {
handle_synthetic_key_event( mappedKey, keyState);
} else if (key_is_pressed(keyState)) {
press_key(mappedKey);
} else if (key_toggled_off(keyState) && (keyState & INJECTED)) {
release_key(mappedKey);
}
return true;
}
void press_key(Key mappedKey) {
if (mappedKey.flags & SHIFT_HELD) {
Keyboard.press(Key_LShift.rawKey);
}
if (mappedKey.flags & CTRL_HELD) {
Keyboard.press(Key_LCtrl.rawKey);
}
if (mappedKey.flags & LALT_HELD) {
Keyboard.press(Key_LAlt.rawKey);
}
if (mappedKey.flags & RALT_HELD) {
Keyboard.press(Key_RAlt.rawKey);
}
if (mappedKey.flags & GUI_HELD) {
Keyboard.press(Key_LGUI.rawKey);
}
Keyboard.press(mappedKey.rawKey);
}
void release_key(Key mappedKey) {
if (mappedKey.flags & SHIFT_HELD) {
Keyboard.release(Key_LShift.rawKey);
}
if (mappedKey.flags & CTRL_HELD) {
Keyboard.release(Key_LCtrl.rawKey);
}
if (mappedKey.flags & LALT_HELD) {
Keyboard.release(Key_LAlt.rawKey);
}
if (mappedKey.flags & RALT_HELD) {
Keyboard.release(Key_RAlt.rawKey);
}
if (mappedKey.flags & GUI_HELD) {
Keyboard.release(Key_LGUI.rawKey);
}
Keyboard.release(mappedKey.rawKey);
}
void handle_key_event(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (!(keyState & INJECTED)) {
mappedKey = Layer.lookup(row, col);
}
for (byte i = 0; eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
custom_handler_t handler = eventHandlers[i];
mappedKey = (*handler)(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
}
handle_key_event_default(mappedKey, row, col, keyState);
}