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Kaleidoscope/MouseWrapper.h

75 lines
1.5 KiB

#pragma once
#include "Arduino.h"
#include "KeyboardioHID.h"
// Buttons
#define KEY_MOUSE_BUTTON_LEFT 0x01
#define KEY_MOUSE_BUTTON_MIDDLE 0x02
#define KEY_MOUSE_BUTTON_RIGHT 0x04
// Warping commands
#define WARP_END 1
#define WARP_UP 2
#define WARP_DOWN 4
#define WARP_LEFT 8
#define WARP_RIGHT 16
// apparently, the mac discards 15% of the value space for mouse movement.
// need to test this on other platforms
#define MAX_WARP_WIDTH 32767
#define MAX_WARP_HEIGHT 32767
#define WARP_ABS_TOP 0
#define WARP_ABS_LEFT 0
// Mouse acceleration
// we want the whole s curve, not just the bit
// that's usually above the x and y axes;
#define ATAN_LIMIT 1.57079633
#define ACCELERATION_FLOOR 0.25
#define ACCELERATION_MULTIPLIER 5
#define ACCELERATION_RUNWAY 5
// Climb speed is how fast we get to max speed
// 1 is "instant"
// 0.05 is just right
// 0.001 is insanely slow
#define ACCELERATION_CLIMB_SPEED 0.05
class MouseWrapper_ {
public:
MouseWrapper_(void);
void move( int8_t x, int8_t y);
void warp(uint8_t warp_cmd);
void press_button(uint8_t button);
void release_button(uint8_t button);
private:
double mouseActiveForCycles = 0;
float carriedOverX = 0;
float carriedOverY = 0;
uint16_t next_width;
uint16_t next_height;
uint16_t section_top;
uint16_t section_left;
boolean is_warping = false;
double acceleration (double cycles);
void begin_warping();
void end_warping();
void warp_jump(long left, long top, long height, long width);
};
extern MouseWrapper_ MouseWrapper;