Firmware for the Keyboardio Model 01 and other keyboards with AVR or ARM MCUs.
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README.md

Kaleidoscope-Qukeys

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Concept

This Kaleidoscope plugin allows you to overload keys on your keyboard so that they produce one keycode (i.e. symbol) when tapped, and a different keycode -- most likely a modifier (e.g. shift or alt) -- when held.

Setup

  • Clone the module -- In your sketch directory (e.g. Model01-Firmware/:
git submodule add Kaleidoscope-Qukeys https://github.com/gedankenlab/Kaleidoscope-Qukeys.git
  • Include the header file:
#include <Kaleidoscope-Qukeys.h>
  • Use the plugin in the setup() function:
Kaleidoscope.use(&Qukeys);
  • Define some Qukeys:
QUKEYS(
  kaleidoscope::Qukey(0, 2, 1, Key_LeftGui),      // A/cmd
  kaleidoscope::Qukey(0, 2, 2, Key_LeftAlt),      // S/alt
  kaleidoscope::Qukey(0, 2, 3, Key_LeftControl),  // D/ctrl
  kaleidoscope::Qukey(0, 2, 4, Key_LeftShift)     // F/shift
)

Qukeys will work best if it's the first plugin in the use() list, because when typing overlap occurs, it will (temporarily) mask keys and block them from being processed by other plugins. If those other plugins handle the keypress events first, it may not work as expected. It doesn't need to be first, but if it's use()'d after another plugin that handles typing events, especially one that sends extra keyboard HID reports, it is more likely to generate errors and out-of-order events.

Configuration

  • set timeout

  • activate/deactivate Qukeys

  • see the example for a way to turn Qukeys on and off, using Kaleidoscope-Macros

Design & Implementation

When a Qukey is pressed, it doesn't immediately add a corresponding keycode to the HID report; it adds that key to a queue, and waits until one of three things happens:

  1. a time limit is reached

  2. the Qukey is released

  3. a subsequently-pressed key is released

Until one of those conditions is met, all subsequent keypresses are simply added to the queue, and no new reports are sent to the host. Once a condition is met, the Qukey is flushed from the queue, and so are any subsequent keypresses (up to, but not including, the next Qukey that is still pressed).

Basically, if you hold the Qukey, then press and release some other key, you'll get the alternate keycode (probably a modifier) for the Qukey, even if you don't wait for a timeout. If you're typing quickly, and there's some overlap between two keypresses, you won't get the alternate keycode, and the keys will be reported in the order that they were pressed -- as long as the keys are released in the same order they were pressed.

The time limit is mainly there so that a Qukey can be used as a modifier (in its alternate state) with a second input device (e.g. a mouse). It can be quite short (200ms is probably short enough) -- as long as your "taps" while typing are shorter than the time limit, you won't get any unintended alternate keycodes.