Kaleidoscope/plugins/Kaleidoscope-Macros
Michael Richters f619f1bc78
Deprecate MACRODOWN preprocessor macro
4 years ago
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src Deprecate MACRODOWN preprocessor macro 4 years ago
README.md Deprecate MACRODOWN preprocessor macro 4 years ago
UPGRADING.md Adapt Macros plugin to KeyEvent handlers 4 years ago
library.properties More library tweaking to comply with arduino requirements 4 years ago

README.md

Macros

Macros are a standard feature on many keyboards and Kaleidoscope-powered ones are no exceptions. Macros are a way to have a single key-press do a whole lot of things under the hood: conventionally, macros play back a key sequence, but with Kaleidoscope, there is much more we can do. Nevertheless, playing back a sequence of events is still the primary use of macros.

Playing back a sequence means that when we press a macro key, we can have it play pretty much any sequence. It can type some text for us, or invoke a complicated shortcut - the possibilities are endless!

In Kaleidoscope, macros are implemented via this plugin. You can define upto 256 macros.

Using the plugin

To use the plugin, we need to include the header, tell the firmware to use the plugin, place macros on the keymap, and create a special handler function (macroAction) that will tell the plugin what shall happen when macro keys are pressed. It is best illustrated with an example:

#include <Kaleidoscope.h>
#include <Kaleidoscope-Macros.h>

// Give a name to the macros!
enum {
  MACRO_MODEL01,
  MACRO_HELLO,
  MACRO_SPECIAL,
};

// Somewhere in the keymap:
M(MACRO_MODEL01), M(MACRO_HELLO), M(MACRO_SPECIAL)

// later in the Sketch:
const macro_t *macroAction(uint8_t macro_id, KeyEvent &event) {
  switch (macro_id) {
  case MACRO_MODEL01:
    if (keyToggledOn(event.state)) {
      return MACRO(I(25),
                   D(LeftShift), T(M), U(LeftShift), T(O), T(D), T(E), T(L),
                   T(Spacebar),
                   W(100),
                   T(0), T(1) );
    }
    break;
  case MACRO_HELLO:
    if (keyToggledOn(event.state)) {
      return Macros.type(PSTR("Hello "), PSTR("world!"));
    }
    break;
  case MACRO_SPECIAL:
    if (keyToggledOn(event.state)) {
      // Do something special
    }
    break;
  }
  return MACRO_NONE;
}

KALEIDOSCOPE_INIT_PLUGINS(Macros);

void setup() {
  Kaleidoscope.setup ();
}

Keymap markup

M(id)

Places a macro key on the keymap, with the id number (0 to 255) as identifier. Whenever this key has to be handled, the macroAction overrideable function will be called, with the identifier and key state as arguments.

It is recommended to give a name to macro ids, by using an enum.

Plugin methods

The plugin provides a Macros object, with the following methods and properties available:

.play(macro)

Plays back a macro, where a macro is a sequence created with the MACRO() helper discussed below. This method will be used by the plugin to play back the result of the macroAction() method, but is used rarely otherwise.

The macro argument must be a sequence created with the MACRO() helper! For example:

Macros.play(MACRO(D(LeftControl), D(LeftAlt), D(Spacebar), U(LeftControl), U(LeftAlt), U(Spacebar)));

.type(strings...)

In cases where we only want to type some strings, it is far more convenient to use this method: we do not have to use the MACRO() helper, but just give this one a set of strings, and it will type them for us on the keyboard. We can use as many strings as we want, and all of them will be typed in order.

Each string is limited to a sequence of printable ASCII characters. No international symbols, or unicode, or anything like it: just plain ASCII.

Each of strings arguments must also reside in program memory, and the easiest way to do that is to wrap the string in a PSTR() helper. See the program code at the beginning of this documentation for an example!

.press(key)/.release(key)

Used in Macros.play(), these methods press virtual keys in a small supplemental Key array for the purpose of keeping keys active for complex macro sequences where it's important to have overlapping key presses.

Macros.press(key) sends a key press event, and will keep that virtual key active until either Macros.release(key) is called, or a Macros key is released. If you use Macros.press(key) in a macro, but also change the value of event.key, you will need to make sure to also call Macros.release(key) at some point to prevent that key from getting "stuck" on.

.clear()

Releases all virtual keys held by macros. This both empties the supplemental Key array (see above) and sends a release event for each key stored there.

.tap(key)

Sends an immediate press and release event for key with no delay, using an invalid key address.

Macro helpers

Macros need to be able to simulate key down and key up events for any key - even keys that may not be on the keymap otherwise. For this reason and others, we need to define them in a special way, using the MACRO helper.

MACRO(steps...)

Defines a macro, that is built up from steps (explained below). The plugin will iterate through the sequence, and re-play the steps in order.

Note: In older versions of the Macros plugin, the sequence of steps had to end with a special step called END. This is no longer required. Existing macros that end with END will still work correctly, but new code should not use END; usage of END is deprecated.

MACRO steps

Macro steps can be divided into the following groups:

Delays

  • I(millis): Sets the interval between steps to millis. By default, there is no delay between steps, and they are played back as fast as possible. Useful when we want to see the macro being typed, or need to slow it down, to allow the host to process it.
  • W(millis): Waits for millis milliseconds. For dramatic effects.

Key events

Key event steps have three variants: one that prefixes its argument with Key_, one that does not, and a third that allows for a more compact - but also more limited - representation. The first are the D, U, and T variants, the second are Dr, Ur, and Tr, and the last variant are Dc, Uc, and Tc. In most cases, one is likely use normal keys for the steps, so the D, U, and T steps apply the Key_ prefix. This allows us to write MACRO(T(X)) instead of MACRO(Tr(Key_X)) - making the macro definition shorter, and more readable.

The "raw" variants (Dr/Ur/Tr) use the full name of the Key object, without adding the Key_ prefix to the argument given. Tr(Key_X) is the same as T(X).

The "compact" variants (Dc/Uc/Tc) prefix the argument with Key_ too, but unlike D, U, and T, they ignore the flags component of the key, and as such, are limited to ordinary keys. Mouse keys, consumer- or system keys are not supported by this compact representation.

  • D(key), Dr(key), Dc(key): Simulates a key being pressed (pushed down).
  • U(key), Ur(key), Uc(key): Simulates a key being released (going up).
  • T(key), Tr(key), Tc(key): Simulates a key being tapped (pressed first, then released).

Key sequences

One often used case for macros is to type longer sequences of text. In these cases, assembling the macro step by step using the events described above is verbose both in source code, and compiled. For this reason, the plugin provides two other actions, both of which take a sequence of keys, and will tap all of them in order.

  • SEQ(K(key1), K(key2), ...): Simulates all the given keys being tapped in order, with the currently active interval waited between them. The keys need to be specified by their full name.
  • SEQc(Kc(key1), Kc(key2), ...): Same as SEQ(), but the keys are prefixed with Key_, and they ignore the flags component of a key, and as such, are limited to ordinary keys.

Overrideable functions

macroAction(uint8_t macro_id, KeyEvent &event)

The macroAction method is the brain of the macro support in Kaleidoscope: this function tells the plugin what sequence to play when given a macro index and a key state.

It should return a macro sequence, or MACRO_NONE if nothing is to be played back.

Limitations

Due to technical and practical reasons, Macros.type() assumes a QWERTY layout on the host side, and so do all other parts that work with keycodes. If your operating system is set to a different layout, the strings and keycodes will need to be adjusted accordingly.