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Kaleidoscope/src/key_events.cpp

61 lines
1.9 KiB

#include "Kaleidoscope.h"
static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
if (mappedKey.flags & RESERVED)
return false;
if (!(mappedKey.flags & SYNTHETIC))
return false;
if (mappedKey.flags & IS_INTERNAL) {
return false;
} else if (mappedKey.flags & IS_CONSUMER) {
if (keyIsPressed(keyState)) {
pressConsumerControl(mappedKey);
} else if (keyWasPressed(keyState)) {
releaseConsumerControl(mappedKey);
}
} else if (mappedKey.flags & IS_SYSCTL) {
if (keyIsPressed(keyState)) {
pressSystemControl(mappedKey);
} else if (keyWasPressed(keyState)) {
releaseSystemControl(mappedKey);
}
} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
// Should not happen, handled elsewhere.
}
return true;
}
static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
if (mappedKey.flags & SYNTHETIC) {
handleSyntheticKeyswitchEvent(mappedKey, keyState);
} else if (keyIsPressed(keyState)) {
pressKey(mappedKey);
} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
releaseKey(mappedKey);
}
return true;
}
void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (!(keyState & INJECTED)) {
mappedKey = Layer.lookup(row, col);
}
for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i];
mappedKey = (*handler)(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
}
mappedKey = Layer.eventHandler(mappedKey, row, col, keyState);
if (mappedKey.raw == Key_NoKey.raw)
return;
handleKeyswitchEventDefault(mappedKey, row, col, keyState);
}