Michael Richters
778cb705bc
|
7 years ago | |
---|---|---|
examples/Qukeys | 7 years ago | |
src | 7 years ago | |
.gitignore | 7 years ago | |
LICENSE | 7 years ago | |
Makefile | 7 years ago | |
README.md | 7 years ago | |
library.properties | 7 years ago |
README.md
Kaleidoscope-Qukeys
Concept
This Kaleidoscope plugin allows you to overload keys on your keyboard so that they produce
one keycode (i.e. symbol) when tapped, and a different keycode -- most likely a modifier
(e.g. shift
or alt
) -- when held.
Setup
- Clone the module -- In your sketch directory (e.g.
Model01-Firmware/
:
git submodule add Kaleidoscope-Qukeys https://github.com/gedankenlab/Kaleidoscope-Qukeys.git
- Include the header file:
#include <Kaleidoscope-Qukeys.h>
- Use the plugin in the
setup()
function:
Kaleidoscope.use(&Qukeys);
- Define some
Qukeys
:
QUKEYS(
kaleidoscope::Qukey(0, 2, 1, Key_LeftGui), // A/cmd
kaleidoscope::Qukey(0, 2, 2, Key_LeftAlt), // S/alt
kaleidoscope::Qukey(0, 2, 3, Key_LeftControl), // D/ctrl
kaleidoscope::Qukey(0, 2, 4, Key_LeftShift) // F/shift
)
Qukeys
will work best if it's the first plugin in the use()
list, because when typing
overlap occurs, it will (temporarily) mask keys and block them from being processed by
other plugins. If those other plugins handle the keypress events first, it may not work as
expected. It doesn't need to be first, but if it's use()
'd after another plugin that
handles typing events, especially one that sends extra keyboard HID reports, it is more
likely to generate errors and out-of-order events.
Configuration
-
set timeout
-
activate/deactivate
Qukeys
-
see the example for a way to turn
Qukeys
on and off, using Kaleidoscope-Macros
Design & Implementation
When a Qukey
is pressed, it doesn't immediately add a corresponding keycode to the HID
report; it adds that key to a queue, and waits until one of three things happens:
-
a time limit is reached
-
the
Qukey
is released -
a subsequently-pressed key is released
Until one of those conditions is met, all subsequent keypresses are simply added to the
queue, and no new reports are sent to the host. Once a condition is met, the Qukey
is
flushed from the queue, and so are any subsequent keypresses (up to, but not including,
the next Qukey
that is still pressed).
Basically, if you hold the Qukey
, then press and release some other key, you'll get the
alternate keycode (probably a modifier) for the Qukey
, even if you don't wait for a
timeout. If you're typing quickly, and there's some overlap between two keypresses, you
won't get the alternate keycode, and the keys will be reported in the order that they were
pressed -- as long as the keys are released in the same order they were pressed.
The time limit is mainly there so that a Qukey
can be used as a modifier (in its
alternate state) with a second input device (e.g. a mouse). It can be quite short (200ms
is probably short enough) -- as long as your "taps" while typing are shorter than the time
limit, you won't get any unintended alternate keycodes.