Firmware for the Keyboardio Model 01 and other keyboards with AVR or ARM MCUs.
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Gergely Nagy 7044060ebf
Updated the README and the example to use the new plugin APIs
6 years ago
examples/LEDEffects Updated the README and the example to use the new plugin APIs 6 years ago
extras Initial import 8 years ago
src Fix the LEDControl references 7 years ago
.gitignore Test the plugin with Travis CI 8 years ago
.travis.yml New build infrastructure 7 years ago
COPYING Initial import 8 years ago
Makefile Update Makefile with OSX fixes and new paths 7 years ago
README.md Stop using deprecated interfaces 7 years ago
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README.md

Kaleidoscope-LEDEffects

status Build Status

The LEDEffects plugin provides a selection of LED effects, each of them fairly simple, simple enough to not need a plugin of their own.

Using the plugin

There are a number of different effects included in the package, all of them are available once including the header, and one's free to choose any number of them.

#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDEffects.h>

void setup(void) {
  Kaleidoscope.use(&JukeBoxEffect);

  Kaleidoscope.setup();
}

Included effects

All of these effects will scan the active layers, and apply effects based on what keys are active on each position, thus, it needs no hints or configuration to figure out our layout!

MiamiEffect

Applies a color effect to the keyboard, inspired by the popular Miami keyset:

Miami

Alphas, punctuation, numbers, the space bar, the numbers and the dot on the keypad, and half the function keys will be in a cyan-ish color, the rest in magenta.

JukeboxEffect

Applies a color effect to the keyboard, inspired by the JukeBox keyset:

Jukebox

Alphas, punctuation, numbers, the space bar, the numbers and the dot on the keypad, and half the function keys will be in a beige-ish color, the rest in light green, except for the Esc key, which will be in red.

An alternative color scheme exists under the JukeboxAlternateEffect name, where the light green and red colors are swapped.

Plugin methods

The plugin provides a single method on each of the included effect objects:

.activate()

When called, immediately activates the effect. Mostly useful in the setup() method of the Sketch, or in macros that are meant to switch to the selected effect, no matter where we are in the list.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.