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Kaleidoscope/KeyboardioFirmware.ino

177 lines
5.2 KiB

// Copyright 2015 Keyboardio, inc. <jesse@keyboard.io>
// See "LICENSE" for license details
#define DEBUG_SERIAL false
#include "KeyboardioFirmware.h"
#include "HID-Project.h"
KeyboardStorage Storage;
LEDControl LEDs;
void scan_matrix() {
//scan the Keyboard matrix looking for connections
for (byte row = 0; row < LEFT_ROWS; row++) {
implementation_scan_row(row);
for (byte col = 0; col < LEFT_COLS; col++) {
implementation_scan_left_col(row,col,&matrixState[row][col]);
handle_key_event(row, col);
if (implementation_right_hand_connected()) {
implementation_scan_right_col(row,col,&matrixState[row][(COLS - 1) - col]);
handle_key_event(row, (COLS - 1) - col);
}
}
implementation_finish_scanning_row(row);
}
}
void setup() {
wdt_disable();
Keyboard.begin();
Mouse.begin();
implementation_leds_setup();
LEDs.boot_animation();
implementation_pins_setup();
temporary_keymap = primary_keymap = Storage.load_primary_keymap();
}
void loop() {
scan_matrix();
Keyboard.sendReport();
Keyboard.releaseAll();
LEDs.update(temporary_keymap);
}
// Sending events to the usb host
void handle_synthetic_key_event(byte switchState, Key mappedKey) {
if (mappedKey.flags & IS_MOUSE_KEY ) {
if (mappedKey.rawKey & MOUSE_WARP) {
if (key_toggled_on(switchState)) {
warp_mouse(mappedKey);
}
} else {
handle_mouse_key_event(switchState, mappedKey);
}
}
if (mappedKey.flags & IS_CONSUMER) {
if (key_toggled_on (switchState)) {
ConsumerControl.press(mappedKey.rawKey);
}
} else if (mappedKey.flags & IS_INTERNAL) {
if (key_toggled_on (switchState)) {
if (mappedKey.rawKey == LED_TOGGLE) {
LEDs.next_mode();
}
}
} else if (mappedKey.flags & IS_SYSCTL) {
if (key_toggled_on (switchState)) {
SystemControl.press(mappedKey.rawKey);
}
} else if (mappedKey.flags & IS_MACRO) {
if (key_toggled_on (switchState)) {
if (mappedKey.rawKey == 1) {
Serial.print("Keyboard.IO keyboard driver v0.00");
}
}
} else if (mappedKey.rawKey == KEY_MOUSE_BTN_L
|| mappedKey.rawKey == KEY_MOUSE_BTN_M
|| mappedKey.rawKey == KEY_MOUSE_BTN_R) {
if (key_toggled_on (switchState)) {
Mouse.press(mappedKey.rawKey);
end_warping();
} else if (key_is_pressed(switchState)) {
} else if (Mouse.isPressed(mappedKey.rawKey) ) {
Mouse.release(mappedKey.rawKey);
}
}
}
void handle_key_event(byte row, byte col) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
// really, these are signed small ints
byte switchState = matrixState[row][col];
Key mappedKey = keymaps[temporary_keymap][row][col];
if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) {
handle_keymap_key_event(switchState, keymaps[primary_keymap][row][col]);
}
if (mappedKey.flags & SYNTHETIC_KEY) {
handle_synthetic_key_event(switchState, mappedKey);
} else {
if (key_is_pressed(switchState)) {
press_key(mappedKey);
}
}
}
void press_key(Key mappedKey) {
if (mappedKey.flags & SHIFT_HELD) {
Keyboard.press(Key_LShift.rawKey);
}
if (mappedKey.flags & CTRL_HELD) {
Keyboard.press(Key_LCtrl.rawKey);
}
if (mappedKey.flags & ALT_HELD) {
Keyboard.press(Key_RAlt.rawKey);
}
if (mappedKey.flags & GUI_HELD) {
Keyboard.press(Key_LGUI.rawKey);
}
Keyboard.press(mappedKey.rawKey);
}
void handle_keymap_key_event(byte switchState, Key keymapEntry) {
// this logic sucks. there is a better way TODO this
if (! (keymapEntry.flags ^ ( MOMENTARY | SWITCH_TO_KEYMAP))) {
if (key_toggled_on(switchState)) {
if ( keymapEntry.rawKey == KEYMAP_NEXT) {
temporary_keymap++;
} else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) {
temporary_keymap--;
} else {
temporary_keymap = keymapEntry.rawKey;
}
}
if (key_toggled_off(switchState)) {
temporary_keymap = primary_keymap;
}
} else if (! (keymapEntry.flags ^ ( SWITCH_TO_KEYMAP ))) {
// switch keymap and stay there
if (key_toggled_on(switchState)) {
temporary_keymap = primary_keymap = keymapEntry.rawKey;
Storage.save_primary_keymap(primary_keymap);
}
}
}
void handle_mouse_key_event(byte switchState, Key mappedKey) {
if (key_is_pressed(switchState)) {
if (mappedKey.rawKey & MOUSE_UP) {
move_mouse(0,-1);
}
if (mappedKey.rawKey & MOUSE_DN) {
move_mouse(0,1);
}
if (mappedKey.rawKey & MOUSE_L) {
move_mouse(-1,0);
}
if (mappedKey.rawKey & MOUSE_R) {
move_mouse(1,0);
}
}
}