Michael Richters 403ea4a8ec | 3 years ago | |
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src | 3 years ago | |
README.md | 4 years ago | |
library.properties | 4 years ago |
README.md
WinKeyToggle
If you ever played games on Windows on a traditional keyboard, you likely ran into the issue of the Windows key: in the heat of the moment, you accidentally hit the windows key, and find yourself out of the game on the desktop, with the Start menu open. Annoying, is it? So you'd like to temporarily disable the key while gaming, and this plugin will help you achieve that.
This plugin provides a method to toggle the windows keys on and off. Bind it to a macro, or a magic combo, and you have an easy way to toggle the key on and off.
Using the extension
#include <Kaleidoscope.h>
#include <Kaleidoscope-MagicCombo.h>
#include <Kaleidoscope-WinKeyToggle.h>
enum { WINKEY_TOGGLE };
void toggleWinKey(uint8_t combo_index) {
WinKeyToggle.toggle();
}
USE_MAGIC_COMBOS(
[WINKEY_TOGGLE] = {
.action = toggleWinKey,
.keys = {R3C6, R3C9} // Left Fn + Right Fn
});
KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, WinKeyToggle);
void setup() {
Kaleidoscope.setup();
}
Plugin properties
The extension provides a WinKeyToggle
singleton object, with the following
method:
.toggle
Toggles the Windows keys on and off.
Defaults to off.
Further reading
Starting from the example is the recommended way of getting started with the plugin.