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Kaleidoscope/plugins/Kaleidoscope-Escape-OneShot
Jesse Vincent 33626a569f
Move most plugin READMEs back into the plugins
4 years ago
..
src Migrate Kaleidoscope-Escape-OneShot to the plugins directory 4 years ago
README.md Move most plugin READMEs back into the plugins 4 years ago
library.properties Add generated 'author' lines to plugins based on Copyright statements. 4 years ago

README.md

Escape-OneShot

Turn the Esc key into a special key, that can cancel any active OneShot effect - or act as the normal Esc key if none are active, or if any of them are still held. For those times when one accidentally presses a one-shot key, or change their minds.

Using the plugin

To use the plugin, one needs to include the header, and activate it. No further configuration is necessary.

#include <Kaleidoscope.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>

KALEIDOSCOPE_INIT_PLUGINS(OneShot,
                          EscapeOneShot);

void setup () {
  Kaleidoscope.setup ();
}

The plugin only makes sense when using one-shot keys.

Plugin methods

The plugin provides the EscapeOneShot object, which has no public methods.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.