Kaleidoscope/plugins/Kaleidoscope-WinKeyToggle
Michael Richters 4fe4b2ef30
Adapt WinKeyToggle to keyboard state array
4 years ago
..
src Adapt WinKeyToggle to keyboard state array 4 years ago
README.md Move most plugin READMEs back into the plugins 4 years ago
library.properties More library tweaking to comply with arduino requirements 4 years ago

README.md

WinKeyToggle

If you ever played games on Windows on a traditional keyboard, you likely ran into the issue of the Windows key: in the heat of the moment, you accidentally hit the windows key, and find yourself out of the game on the desktop, with the Start menu open. Annoying, is it? So you'd like to temporarily disable the key while gaming, and this plugin will help you achieve that.

This plugin provides a method to toggle the windows keys on and off. Bind it to a macro, or a magic combo, and you have an easy way to toggle the key on and off.

Using the extension

#include <Kaleidoscope.h>
#include <Kaleidoscope-MagicCombo.h>
#include <Kaleidoscope-WinKeyToggle.h>

enum { WINKEY_TOGGLE };

void toggleWinKey(uint8_t combo_index) {
  WinKeyToggle.toggle();
}

USE_MAGIC_COMBOS(
[WINKEY_TOGGLE] = {
  .action = toggleWinKey,
  .keys = {R3C6, R3C9} // Left Fn + Right Fn
});

KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, WinKeyToggle);

void setup() {
  Kaleidoscope.setup();
}

Plugin properties

The extension provides a WinKeyToggle singleton object, with the following method:

.toggle

Toggles the Windows keys on and off.

Defaults to off.

Further reading

Starting from the example is the recommended way of getting started with the plugin.