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77 lines
2.5 KiB
77 lines
2.5 KiB
#include "Kaleidoscope.h"
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static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) {
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if (mappedKey.flags & RESERVED)
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return false;
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if (!(mappedKey.flags & SYNTHETIC))
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return false;
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if (mappedKey.flags & IS_INTERNAL) {
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return false;
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} else if (mappedKey.flags & IS_CONSUMER) {
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if (keyIsPressed(keyState)) {
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} else if (keyWasPressed(keyState)) {
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kaleidoscope::hid::pressConsumerControl(mappedKey);
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kaleidoscope::hid::releaseConsumerControl(mappedKey);
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}
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} else if (mappedKey.flags & IS_SYSCTL) {
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if (keyIsPressed(keyState)) {
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} else if (keyWasPressed(keyState)) {
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kaleidoscope::hid::pressSystemControl(mappedKey);
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kaleidoscope::hid::releaseSystemControl(mappedKey);
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}
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} else if (mappedKey.flags & SWITCH_TO_KEYMAP) {
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// Should not happen, handled elsewhere.
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}
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return true;
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}
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static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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if (mappedKey.flags & SYNTHETIC) {
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handleSyntheticKeyswitchEvent(mappedKey, keyState);
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} else if (keyIsPressed(keyState)) {
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kaleidoscope::hid::pressKey(mappedKey);
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} else if (keyToggledOff(keyState) && (keyState & INJECTED)) {
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kaleidoscope::hid::releaseKey(mappedKey);
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}
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return true;
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}
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void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (!(keyState & INJECTED)) {
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mappedKey = Layer.lookup(row, col);
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}
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/* If the key we are dealing with is masked, ignore it until it is released.
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* When releasing it, clear the mask, so future key events can be handled
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* appropriately.
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*
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* See layers.cpp for an example that masks keys, and the reason why it does
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* so.
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*/
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if (KeyboardHardware.isKeyMasked(row, col)) {
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if (keyToggledOff(keyState)) {
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KeyboardHardware.unMaskKey(row, col);
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} else {
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return;
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}
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}
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for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
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Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i];
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mappedKey = (*handler)(mappedKey, row, col, keyState);
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if (mappedKey.raw == Key_NoKey.raw)
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return;
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}
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mappedKey = Layer.eventHandler(mappedKey, row, col, keyState);
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if (mappedKey.raw == Key_NoKey.raw)
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return;
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handleKeyswitchEventDefault(mappedKey, row, col, keyState);
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}
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