Gergely Nagy
26340b7edb
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2 years ago | |
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src | 2 years ago | |
README.md | 3 years ago | |
library.properties | 4 years ago |
README.md
DynamicTapDance
The DynamicTapDance
plugin allows one to set up TapDance keys
without the need to compile and flash new firmware: one can change dynamic
dances via Focus, using a tool like Chrysalis.
Dynamic dances come with certain limitations, however: unlike the built-in ones,
dynamic ones do not support running custom code. They can only choose a key from
a list of possibilities. Given a list of keys, the plugin will choose the one
corresponding to the number of taps on the key, just like TapDance
itself does.
Basically, this plugin allows us to store tapDanceActionKeys
key lists in the
on-board memory of our keyboard.
You can define up to 16 dynamic dances, there is no limit on their length, except the amount of storage available on the keyboard. You can even mix them with built-in dances! But the total number of tap-dances is 16.
Using the plugin
To use the plugin, we need to include the header, tell the firmware to use
the
plugin, and reserve storage space for the dances. This is best illustrated with
an example:
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROMSettings.h>
#include <Kaleidoscope-FocusSerial.h>
#include <Kaleidoscope-TapDance.h>
#include <Kaleidoscope-DynamicTapDance.h>
KALEIDOSCOPE_INIT_PLUGINS(
EEPROMSettings,
Focus,
TapDance,
DynamicTapDance
);
void tapDanceAction(uint8_t tap_dance_index, KeyAddr key_addr, uint8_t tap_count, kaleidoscope::plugin::TapDance::ActionType tap_dance_action) {
DynamicTapDance.dance(tap_dance_index, key_addr, tap_count, tap_dance_action);
}
void setup() {
Kaleidoscope.setup();
// 0 is the amount of built-in dances we have.
// 128 is how much space (in bytes) we reserve for dances.
DynamicTapDance.setup(0, 128);
}
Plugin methods
The plugin provides a DynamicTapDance
object, with the following methods and properties available:
.setup(builtin_dances, size)
Reserves
size
bytes of storage for dynamic dances. This must be called from thesetup()
method of your sketch, otherwise dynamic tap-dances will not function.The
builtin_dances
argument tells the plugin how many built-in dances there are.
.dance(index, key_addr, tap_count, tap_dance_action)
Performs a given dance (
index
) made on the key atkey_addr
address, which has been tappedtap_count
times, and the action to perform istap_dance_action
.This mirrors the overrideable
tapDanceAction()
method of TapDance, and is intended to be called from therein.
Focus commands
The plugin provides one Focus command: tapdance.map
.
tapdance.map [dances...]
Without arguments, displays all the stored dances. Each dance is terminated by an end marker (
0
, akaKey_NoKey
), and the last dance is followed by an additional marker. The plugin will send back the entire dynamic tap-dance storage space, even data after the final marker.With arguments, it replaces the current set of dynamic dances with the newly given ones. Dances are terminated by an end marker, and the last dance must be terminated by an additional one. It is up to the caller to make sure these rules are obeyed.
In both cases, the data sent or expected is a sequence of 16-bit values, a memory dump.