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Kaleidoscope/src/layers.cpp

179 lines
4.4 KiB

#include "Kaleidoscope.h"
static uint8_t DefaultLayer;
static uint32_t LayerState;
uint8_t Layer_::highestLayer;
Key Layer_::liveCompositeKeymap[ROWS][COLS];
uint8_t Layer_::activeLayers[ROWS][COLS];
Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM;
static void handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState) {
if (keymapEntry.keyCode >= LAYER_SHIFT_OFFSET) {
uint8_t target = keymapEntry.keyCode - LAYER_SHIFT_OFFSET;
switch (target) {
case KEYMAP_NEXT:
if (keyToggledOn(keyState))
Layer.next();
else if (keyToggledOff(keyState))
Layer.previous();
break;
case KEYMAP_PREVIOUS:
if (keyToggledOn(keyState))
Layer.previous();
else if (keyToggledOff(keyState))
Layer.next();
break;
default:
/* The default case is when we are switching to a layer by its number, and
* is a bit more complicated than switching there when the key toggles on,
* and away when it toggles off.
*
* We want to handle the case where we have more than one momentary layer
* key on our keymap that point to the same target layer, and we hold
* both, and release one. In this case, the layer should remain active,
* because the second momentary key is still held.
*
* To do this, we turn the layer back on if the switcher key is still
* held, not only when it toggles on. So when one of them is released,
* that does turn the layer off, but with the other still being held, the
* layer will toggle back on in the same cycle.
*/
if (keyIsPressed(keyState)) {
if (!Layer.isOn(target))
Layer.on(target);
} else if (keyToggledOff(keyState)) {
Layer.off(target);
}
break;
}
} else if (keyToggledOn(keyState)) {
// switch keymap and stay there
if (Layer.isOn(keymapEntry.keyCode) && keymapEntry.keyCode)
Layer.off(keymapEntry.keyCode);
else
Layer.on(keymapEntry.keyCode);
}
}
Key
Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) {
if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP))
return mappedKey;
handleKeymapKeyswitchEvent(mappedKey, keyState);
return Key_NoKey;
}
Layer_::Layer_(void) {
defaultLayer(0);
}
Key
Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) {
Key key;
key.raw = pgm_read_word(&(keymaps[layer][row][col]));
return key;
}
void
Layer_::updateLiveCompositeKeymap(byte row, byte col) {
int8_t layer = activeLayers[row][col];
liveCompositeKeymap[row][col] = (*getKey)(layer, row, col);
}
void
Layer_::updateActiveLayers(void) {
memset(activeLayers, DefaultLayer, ROWS * COLS);
for (byte row = 0; row < ROWS; row++) {
for (byte col = 0; col < COLS; col++) {
int8_t layer = highestLayer;
while (layer > DefaultLayer) {
if (Layer.isOn(layer)) {
Key mappedKey = (*getKey)(layer, row, col);
if (mappedKey != Key_Transparent) {
activeLayers[row][col] = layer;
break;
}
}
layer--;
}
}
}
}
void Layer_::updateHighestLayer(void) {
for (int8_t i = 31; i >= 0; i--) {
if (bitRead(LayerState, i)) {
highestLayer = i;
return;
}
}
highestLayer = 0;
}
void Layer_::move(uint8_t layer) {
LayerState = 0;
on(layer);
}
void Layer_::on(uint8_t layer) {
bool wasOn = isOn(layer);
bitSet(LayerState, layer);
if (layer > highestLayer)
updateHighestLayer();
/* If the layer did turn on, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
if (!wasOn)
updateActiveLayers();
}
void Layer_::off(uint8_t layer) {
bool wasOn = isOn(layer);
bitClear(LayerState, layer);
if (layer == highestLayer)
updateHighestLayer();
/* If the layer did turn off, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
if (wasOn)
updateActiveLayers();
}
boolean Layer_::isOn(uint8_t layer) {
return bitRead(LayerState, layer);
}
void Layer_::next(void) {
on(highestLayer + 1);
}
void Layer_::previous(void) {
off(highestLayer);
}
void Layer_::defaultLayer(uint8_t layer) {
move(layer);
DefaultLayer = layer;
}
uint8_t Layer_::defaultLayer(void) {
return DefaultLayer;
}
uint32_t Layer_::getLayerState(void) {
return LayerState;
}
Layer_ Layer;