Michael Richters
fd98ea2207
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3 years ago | |
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src | 3 years ago | |
README.md | 3 years ago | |
library.properties | 4 years ago |
README.md
CharShift
CharShift allows you to independently assign symbols to shifted and unshifted
positions of keymap entries. Either or both symbols can be ones that normally
requires the shift
modifier, and either or both symbols can be ones normally
produced without it.
For example you can configure your keyboard so that a single key produces ,
when pressed unshifted, but ;
when pressed with shift
held. Or (
unshifted, and [
shifted. Or +
/*
— all without changing your OS keyboard
layout.
Using the plugin
Using the plugin with its defaults is as simple as including the header, and enabling the plugin:
#include <Kaleidoscope.h>
#include <Kaleidoscope-CharShift.h>
KALEIDOSCOPE_INIT_PLUGINS(CharShift);
Further configuration is required, of course; see below.
Note: CharShift should be registered in KALEIDOSCOPE_INIT_PLUGINS()
after any
plugin that changes the event's Key
value to that of an CharShift key.
Configuring CharShift keys
To use CharShift, we must first define KeyPair
objects, which can then be
referenced by entries in the keymap. This is easiest to do by using the
CS_KEYS()
preprocessor macro in the sketch's setup()
function, as follows:
void setup() {
Kaleidoscope.setup();
CS_KEYS(
kaleidoscope::plugin::CharShift::KeyPair(Key_Comma, Key_Semicolon), // `,`/`;`
kaleidoscope::plugin::CharShift::KeyPair(Key_Period, LSHIFT(Key_Semicolon)), // `.`/`:`
kaleidoscope::plugin::CharShift::KeyPair(LSHIFT(Key_9), Key_LeftBracket), // `(`/`[`
kaleidoscope::plugin::CharShift::KeyPair(LSHIFT(Key_Comma), LSHIFT(Key_LeftBracket)), // `<`/`{`
);
}
The first argument to the KeyPair()
constructor is the value for when the key is
pressed without shift
held, the second is what you'll get if a shift
modifier is being held when the key toggles on. If that second ("upper") value
doesn't have the shift
modifier flag (i.e. LSHIFT()
) applied to it, the held
shift
modifier will be suppressed when the key is pressed, allowing the
"unshifted" symbol to be produced.
These KeyPair
s can be referred to in the sketch's keymap by using the CS()
preprocessor macro, which takes an integer argument, referring to items in the
CS_KEYS()
array, starting with zero. With the example above, an entry of
CS(2)
will output (
when pressed without shift
, and [
if shift
is
being held.
Adding CharShift keys in Chrysalis
As of this writing, CharShift keys can't be defined in Chrysalis; they can only
be defined in a custom sketch (see above). This doesn't mean that you can't use
them in Chrysalis-defined keymaps, however. To add a CharShift key in
Chrysalis, select Custom key code
, and add the offset 53631
to the index number of the
CharShift key.
In other words, where you would use CS(2)
in a Kaleidoscope sketch, you would
need to use 53633
(53631 + 2
) as the custom key code in Chrysalis. Any
CharShift keys referenced in this way still need to be defined in a custom
Kaleidoscope sketch (see above), but they can still be used in a Chrysalis
keymap.
In general, the formula for the Chrysalis custom key code corresponding to the
CharShift key with index N
is:
CS(N)
⟹ 53631 + N
Further reading
Starting from the example is the recommended way of getting started with the plugin.