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Kaleidoscope/src/kaleidoscope/Runtime.cpp

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/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2013-2018 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/Runtime.h"
#include "kaleidoscope/hid.h"
#include "kaleidoscope/layers.h"
#include "kaleidoscope/keyswitch_state.h"
namespace kaleidoscope {
uint32_t Runtime_::millis_at_cycle_start_;
Runtime_::Runtime_(void) {
}
void
Runtime_::setup(void) {
// We are explicitly initializing the Serial port as early as possible to
// (temporarily, hopefully) work around an issue on OSX. If we initialize
// Serial too late, no matter what we do, we'll end up reading garbage from
// the serial port. For more information, see the following issue:
// https://github.com/keyboardio/Kaleidoscope-Bundle-Keyboardio/pull/7
//
// TODO(anyone): Figure out a way we can get rid of this, and fix the bug
// properly.
device().serialPort().begin(9600);
kaleidoscope::sketch_exploration::pluginsExploreSketch();
kaleidoscope::Hooks::onSetup();
device().setup();
kaleidoscope::hid::initializeKeyboard();
kaleidoscope::hid::initializeConsumerControl();
kaleidoscope::hid::initializeSystemControl();
// Update the keymap cache, so we start with a non-empty state.
Layer.updateActiveLayers();
for (auto key_addr : KeyAddr::all()) {
Layer.updateLiveCompositeKeymap(key_addr);
}
}
void
Runtime_::loop(void) {
millis_at_cycle_start_ = millis();
kaleidoscope::Hooks::beforeEachCycle();
device().scanMatrix();
kaleidoscope::Hooks::beforeReportingState();
kaleidoscope::hid::sendKeyboardReport();
kaleidoscope::hid::releaseAllKeys();
kaleidoscope::Hooks::afterEachCycle();
}
Runtime_ Runtime;
} // namespace kaleidoscope
kaleidoscope::Runtime_ &Kaleidoscope = kaleidoscope::Runtime;