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Kaleidoscope/plugins/Kaleidoscope-Escape-OneShot
Michael Richters 1ff9bb81c2
Adapt Escape-OneShot plugin to KeyEvent handlers
3 years ago
..
src Adapt Escape-OneShot plugin to KeyEvent handlers 3 years ago
README.md Allow user to customize which key will cancel one-shot keys 3 years ago
library.properties More library tweaking to comply with arduino requirements 4 years ago

README.md

Escape-OneShot

Turn the Esc key into a special key, that can cancel any active OneShot effect - or act as the normal Esc key if none are active, or if any of them are still held. For those times when one accidentally presses a one-shot key, or change their minds.

Using the plugin

To use the plugin, one needs to include the header, and activate it. No further configuration is necessary.

#include <Kaleidoscope.h>
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>

KALEIDOSCOPE_INIT_PLUGINS(OneShot,
                          EscapeOneShot);

void setup () {
  Kaleidoscope.setup ();
}

The plugin only makes sense when using one-shot keys.

Plugin methods

The plugin provides the EscapeOneShot object, which has one public configuration method:

.setCancelKey(key)

Changes the Key value that will trigger deactivation of one-shot (including sticky) keys. The default is to use Key_Escape (the normal Esc key), but if you would rather have a dedicated key (so that you can use Key_Escape in combination with one-shot modifiers), there is the special OneShotCancelKey, which will not have any side effects.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.