Michael Richters
03c086f34f
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4 years ago | |
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src | 4 years ago | |
README.md | 4 years ago | |
library.properties | 4 years ago |
README.md
LED-ActiveModColor
With this plugin, any active modifier on the keyboard will have the LED under it highlighted. No matter how the modifier got activated (a key press, a macro, anything else), the coloring will apply. Layer shift keys and OneShot layer keys count as modifiers as far as the plugin is concerned.
Using the plugin
To use the plugin, one needs to include the header, and activate the effect. It is also possible to use a custom color instead of the white default.
#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-ActiveModColor.h>
KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
ActiveModColorEffect);
void setup () {
Kaleidoscope.setup ();
ActiveModColorEffect.highlight_color = CRGB(0x00, 0xff, 0xff);
}
It is recommended to place the activation (the KALEIDOSCOPE_INIT_PLUGINS
parameter) of the
plugin last, so that it can reliably override any other plugins that may work
with the LEDs, and apply the highlight over those.
Plugin properties
The plugin provides the ActiveModColorEffect
object, which has the following
properties:
.highlight_color
The color to use for highlighting normal modifier keys and layer-shift keys. Defaults to a white color.
.oneshot_color
The color to use for highlighting active one-shot keys. These are the keys that will time out or deactivate when a subsequent key is pressed. Defaults to a yellow color.
.sticky_color
The color to use for highlighting "sticky" one-shot keys. These keys will remain active until they are pressed again. Defaults to a red color.
Plugin methods
The ActiveModColorEffect
object provides the following methods:
.highlightNormalModifiers(bool)
Can be used to enable or disable the highlighting of normal modifiers. Defaults to true.
Dependencies
The ActiveModColorEffect
plugin doesn't require that either OneShot or
OneShotMetaKeys plugins are registered with KALEIDOSCOPE_INIT_PLUGINS()
in
order to work, but it does depend on their header files.
Further reading
Starting from the example is the recommended way of getting started with the plugin.