# Escape-OneShot Turn the `Esc` key into a special key, that can cancel any active `OneShot` effect - or act as the normal `Esc` key if none are active, or if any of them are still held. For those times when one accidentally presses a one-shot key, or change their minds. ## Using the plugin To use the plugin, one needs to include the header, and activate it. No further configuration is necessary. ```c++ #include #include #include KALEIDOSCOPE_INIT_PLUGINS(OneShot, EscapeOneShot); void setup () { Kaleidoscope.setup (); } ``` If one wishes to configure the plugin at run-time via [Focus][plugin:focus], the optional `EscapeOneShotConfig` plugin must also be enabled: [plugin:focus]: Kaleidoscope-FocusSerial.md ```c++ #include #include #include #include #include KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings, Focus, OneShot, EscapeOneShot, EscapeOneShotConfig); void setup () { Kaleidoscope.setup (); } ``` The plugin only makes sense when using one-shot keys. ## Plugin methods The plugin provides the `EscapeOneShot` object, which has the following public configuration methods: ### `.setCancelKey(key)` > Changes the `Key` value that will trigger deactivation of one-shot > (including sticky) keys. The default is to use `Key_Escape` (the > normal `Esc` key), but if you would rather have a dedicated key (so > that you can use `Key_Escape` in combination with one-shot > modifiers), there is the special `OneShotCancelKey`, which will not > have any side effects. ### `.getCancelKey(key)` > Returns the `Key` value that will trigger deactivation of one-shot (including > sticky) keys. ### `.enable()`, `.disable()`, `.toggle()`, and `.isEnabled()` > Enables, disables, toggles, and returns the enabled state of the plugin, > respectively. > > By default, the plugin starts enabled. ## Focus commands The plugin provides two Focus commands: `escape_oneshot.enabled`, and `escape_oneshot.cancel_key`. ### `escape_oneshot.enabled [0|1]` > Without arguments, returns whether the plugin is enabled or not. > > With an argument, enables or disables it. ### `escape_oneshot.cancel_key [keycode]` > Without an argument, returns the raw 16-bit keycode of the cancel key set. > > With an argument - a raw 16-bit keycode -, sets the cancel key to the one > corresponding to the given code. ## Dependencies * [Kaleidoscope-OneShot](Kaleidoscope-OneShot.md) ### Optional dependencies * [Kaleidoscope-EEPROM-Settings](Kaleidoscope-EEPROM-Settings.md) * [Kaleidoscope-FocusSerial](Kaleidoscope-FocusSerial.md) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: /examples/Keystrokes/Escape-OneShot/Escape-OneShot.ino