/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
#include "kaleidoscope/Runtime.h"
#include
#include
#include "kaleidoscope/keyswitch_state.h"
namespace kaleidoscope {
namespace plugin {
EventHandlerResult EscapeOneShot::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t keyState) {
if (mapped_key != Key_Escape || (keyState & INJECTED))
return EventHandlerResult::OK;
if (!keyToggledOn(keyState))
return EventHandlerResult::OK;
if ((!::OneShot.isActive() || ::OneShot.isPressed()) && !::OneShot.isSticky()) {
return EventHandlerResult::OK;
}
::OneShot.cancel(true);
mapped_key = Key_NoKey;
return EventHandlerResult::EVENT_CONSUMED;
}
}
}
kaleidoscope::plugin::EscapeOneShot EscapeOneShot;