#include "Kaleidoscope-LEDEffect-SolidColor.h" namespace kaleidoscope { LEDSolidColor::LEDSolidColor(uint8_t r, uint8_t g, uint8_t b) { this->r = r; this->g = g; this->b = b; } void LEDSolidColor::onActivate(void) { ::LEDControl.set_all_leds_to(r, g, b); } void LEDSolidColor::refreshAt(byte row, byte col) { ::LEDControl.setCrgbAt(row, col, CRGB(r, g, b)); } }