/* -*- mode: c++ -*-
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
#include
#include "./common.h"
// *INDENT-OFF*
KEYMAPS(
[0] = KEYMAP_STACKED
(
Key_A, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
)
// *INDENT-ON*
namespace kaleidoscope {
namespace plugin {
class IdleKeyDetector : public kaleidoscope::Plugin {
public:
// handleKeyswitchEvent() is going to mask the underlying issue if it recurs,
// but leaving this here is better than nothing.
EventHandlerResult onKeyswitchEvent(KeyEvent &event) {
if (event.addr == KeyAddr{0, 0} && event.state == 0) {
event.key = Key_X;
event.state = IS_PRESSED;
}
return EventHandlerResult::OK;
}
};
} // namespace plugin
} // namespace kaleidoscope
kaleidoscope::plugin::IdleKeyDetector IdleKeyDetector;
KALEIDOSCOPE_INIT_PLUGINS(IdleKeyDetector);
void setup() {
Kaleidoscope.setup();
}
void loop() {
Kaleidoscope.loop();
}