/* Kaleidoscope - Firmware for computer input devices * Copyright (C) 2013-2018 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #pragma once #include namespace kaleidoscope { union Key; } #include "kaleidoscope/plugin.h" #include "kaleidoscope/event_handlers.h" // Forward declaration required to enable friend declarations // in class Hooks. class kaleidoscope_; extern void handleKeyswitchEvent(kaleidoscope::Key mappedKey, byte row, byte col, uint8_t keyState); namespace kaleidoscope { // Forward declaration to enable friend declarations. class Layer_; // The reason why the hook routing entry point functions live within // class Hooks and not directly within a namespace is, that we want // to restrict who is allowed to trigger hooks, mainly to prevent // user code from calling hook methods. // // A note to maintainers: When you add new hooks that are supposed to // be called from other places than the friend classes and functions listed // below, just add a suitable friend declaration. class Hooks { // The following friend declarations restrict access to // the hook routing system. // Kaleidoscope_ calls Hooks::onSetup, Hooks::beforeReportingState // and Hooks::afterEachCycle. friend class Kaleidoscope_; friend class ::kaleidoscope::Layer_; // ::handleKeyswitchEvent(...) calls Hooks::onKeyswitchEvent. friend void ::handleKeyswitchEvent(kaleidoscope::Key mappedKey, byte row, byte col, uint8_t keyState); private: // The following private functions are just to be called by classes // and functions that are declared as friends above. #define DEFINE_WEAK_HOOK_FUNCTION( \ HOOK_NAME, SHOULD_ABORT_ON_CONSUMED_EVENT, SIGNATURE, ARGS_LIST) __NL__ \ __NL__ \ static EventHandlerResult HOOK_NAME SIGNATURE; _FOR_EACH_EVENT_HANDLER(DEFINE_WEAK_HOOK_FUNCTION) #undef DEFINE_WEAK_HOOK_FUNCTION }; }