#include "Kaleidoscope.h" static uint8_t DefaultLayer; static uint32_t LayerState; uint8_t Layer_::highestLayer; uint8_t Layer_::keyMap[ROWS][COLS]; Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM; bool Layer_::repeat_first_press = false; static void handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState) { if (keymapEntry.keyCode >= MOMENTARY_OFFSET) { uint8_t target = keymapEntry.keyCode - MOMENTARY_OFFSET; if (keyToggledOn(keyState)) { if (target == KEYMAP_NEXT) { Layer.next(); } else if (target == KEYMAP_PREVIOUS) { Layer.previous(); } else { Layer.on(target); } } if (keyToggledOff(keyState)) { if (target == KEYMAP_NEXT) { Layer.previous(); } else if (target == KEYMAP_PREVIOUS) { Layer.next(); } else { Layer.off(target); } /* * When toggling a layer off, we mask all keys still held. Masked keys * will be ignored until released and pressed again (see * `handleKeyswitchEvent` in key_events.cpp). * * We do this because when holding a momentary layer switch key, then * pressing and holding some others, they will fire as keys on the * momentary layer. But if we release the momentary layer switch key * before releasing the others, they will continue firing, but from * another layer. When typing fast, it may easily happen that we end up in * a situation where the layer key releases first (in the same scan cycle, * but handled first), and it will emit a key from the wrong layer. So we * ignore held keys after releasing a layer key, until they are pressed * again, to avoid the aforementioned issue. */ if (!Layer.repeat_first_press) KeyboardHardware.maskHeldKeys(); } // switch keymap and stay there } else if (keyToggledOn(keyState)) { if (Layer.isOn(keymapEntry.keyCode) && keymapEntry.keyCode) Layer.off(keymapEntry.keyCode); else Layer.on(keymapEntry.keyCode); } } Key Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) { if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP)) return mappedKey; handleKeymapKeyswitchEvent(mappedKey, keyState); return Key_NoKey; } Layer_::Layer_(void) { defaultLayer(0); } Key Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) { Key key; key.raw = pgm_read_word(&(keymaps[layer][row][col])); return key; } void Layer_::updateKeyCache(byte row, byte col) { int8_t layer = highestLayer; for (layer = highestLayer; layer >= DefaultLayer; layer--) { if (Layer.isOn(layer)) { Key mappedKey = (*getKey)(layer, row, col); if (mappedKey != Key_Transparent) { keyMap[row][col] = layer; break; } } } } Key Layer_::lookup(byte row, byte col) { uint8_t layer = keyMap[row][col]; return (*getKey)(layer, row, col); } uint8_t Layer_::top(void) { for (int8_t i = 31; i >= 0; i--) { if (bitRead(LayerState, i)) return i; } return 0; } void Layer_::move(uint8_t layer) { LayerState = 0; on(layer); } void Layer_::on(uint8_t layer) { bitSet(LayerState, layer); if (layer > highestLayer) highestLayer = layer; } void Layer_::off(uint8_t layer) { bitClear(LayerState, layer); if (layer == highestLayer) highestLayer = top(); } boolean Layer_::isOn(uint8_t layer) { return bitRead(LayerState, layer); } void Layer_::next(void) { on(top() + 1); } void Layer_::previous(void) { off(top()); } void Layer_::defaultLayer(uint8_t layer) { move(layer); DefaultLayer = layer; } uint8_t Layer_::defaultLayer(void) { return DefaultLayer; } uint32_t Layer_::getLayerState(void) { return LayerState; } Layer_ Layer;