/* -*- mode: c++ -*- * Copyright (C) 2020 Eric Paniagua (epaniagua@google.com) * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #ifdef KALEIDOSCOPE_VIRTUAL_BUILD // The Kaleidoscope core #include "Kaleidoscope.h" // Support for storing the keymap in EEPROM #include "Kaleidoscope-EEPROM-Settings.h" #include "Kaleidoscope-EEPROM-Keymap.h" // Support for communicating with the host via a simple Serial protocol #include "Kaleidoscope-FocusSerial.h" // Support for keys that move the mouse #include "Kaleidoscope-MouseKeys.h" // Support for macros #include "Kaleidoscope-Macros.h" // Support for controlling the keyboard's LEDs #include "Kaleidoscope-LEDControl.h" // Support for "Numpad" mode, which is mostly just the Numpad specific LED mode #include "Kaleidoscope-NumPad.h" // Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s // when the keyboard is connected to a computer (or that computer is powered on) #include "Kaleidoscope-LEDEffect-BootGreeting.h" // Support for LED modes that set all LEDs to a single color #include "Kaleidoscope-LEDEffect-SolidColor.h" // Support for an LED mode that makes all the LEDs 'breathe' #include "Kaleidoscope-LEDEffect-Breathe.h" // Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard #include "Kaleidoscope-LEDEffect-Chase.h" // Support for LED modes that pulse the keyboard's LED in a rainbow pattern #include "Kaleidoscope-LEDEffect-Rainbow.h" // Support for an LED mode that lights up the keys as you press them #include "Kaleidoscope-LED-Stalker.h" // Support for an LED mode that prints the keys you press in letters 4px high #include "Kaleidoscope-LED-AlphaSquare.h" // Support for an LED mode that lets one configure per-layer color maps #include "Kaleidoscope-Colormap.h" // Support for Keyboardio's internal keyboard testing mode #include "Kaleidoscope-HardwareTestMode.h" // Support for host power management (suspend & wakeup) #include "Kaleidoscope-HostPowerManagement.h" // Support for magic combos (key chords that trigger an action) #include "Kaleidoscope-MagicCombo.h" // Support for USB quirks, like changing the key state report protocol #include "Kaleidoscope-USB-Quirks.h" #include "Kaleidoscope-Simulator.h" #undef min #undef max #undef T #undef U #undef TEST #include "gtest/gtest.h" void executeTestFunction() { setup(); /* setup Kaleidoscope */ testing::InitGoogleTest(); RUN_ALL_TESTS(); } namespace kaleidoscope { namespace simulator { namespace { using namespace actions; using namespace interface; using namespace interface::actions; class SimulatorTest : public ::testing::Test { protected: void SetUp() { sim_ = &Simulator::getInstance(); } Simulator* sim_; }; class KeyboardReports : public SimulatorTest {}; TEST_F(KeyboardReports, ActiveKeycodesAreAccurate) { // Assert that the next cycle generates exactly one keyboard report. // sim_->cycleActionsQueue().queue(AssertCycleGeneratesNReports {1}); sim_->tapKey(2, 1); // A sim_->cycleExpectReports(AssertKeycodesActive{Key_A}); sim_->cycleExpectReports(AssertReportEmpty{}); } TEST(Test, ThatPasses) { EXPECT_TRUE(true); } TEST(Test, ThatFails) { EXPECT_TRUE(false); } } // namespace } // namespace simulator } // namespace kaleidoscope #endif // KALEIDOSCOPE_VIRTUAL_BUILD