/* -*- mode: c++ -*- * Kaleidoscope-MagicCombo -- Magic combo framework * Copyright (C) 2016, 2017, 2018 Gergely Nagy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include enum { KIND_OF_MAGIC }; void kindOfMagic(uint8_t combo_index) { Macros.type(PSTR("It's a kind of magic!")); } USE_MAGIC_COMBOS([KIND_OF_MAGIC] = {.action = kindOfMagic, .keys = {R3C6, R3C9}}); void magicComboActions(uint8_t combo_index, uint32_t left_hand, uint32_t right_hand) { switch (combo_index) { case 0: Macros.type(PSTR("It's a kind of magic!")); break; } } static const kaleidoscope::MagicCombo::combo_t magic_combos[] PROGMEM = { { R3C6, // left palm key R3C9 // right palm key }, {0, 0} }; // *INDENT-OFF* const Key keymaps[][ROWS][COLS] PROGMEM = { [0] = KEYMAP_STACKED ( Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey, Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, Key_NoKey, Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip, Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl, Key_NoKey), }; // *INDENT-ON* KALEIDOSCOPE_INIT_PLUGINS(MagicCombo, Macros); void setup() { Kaleidoscope.setup(); MagicCombo.magic_combos = magic_combos; } void loop() { Kaleidoscope.loop(); }